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Chaos_Born

Master Necromancer
True Blood
Jan 17, 2012
2,053
Omnipresent
So a conclusion of the magic+shooting:
1(!) wound on the GG behind the fence

3(!) wounds on the wardancers in front of the Grunners

5 wounds on the GG near dreadstone blight

3 wounds on the treeman

6 wounds on my nightrunners

So all in all, an abysmal turn. Take saves and whatnot, no modifiers anywhere
 

Anilar

Wight King
Sep 1, 2010
424
Skanderborg
Rolling back a little, Rain Makers shooting at wardancers using slings.

Now they are not quick to fire, so -1 modifier for moving, -1 for shooting at skirmishers and -1 for shooting at a unit in soft cover.
That by my calculation means you hit on a 6 not a 5, and 7 if you want to shoot multiple shots.

And for the tanglers i do not believe throwing weapons have multiple shots, so only 5 shots each.

Please correct me if im wrong somewhere.
 

Chaos_Born

Master Necromancer
True Blood
Jan 17, 2012
2,053
Omnipresent
I forgot about the skirmishers:redface:

And yes your right, throwing weapons are only one shot. I'm not sure why but I always thought they were two...probably Sharp Stuff from old gnobars confusing my brain.

So corections:
1(!) wound on the GG behind the fence

3 wounds on the wardancers in front of the Grunners

5 wounds on the GG by dreadstone Blight

3 wounds on the treeman

6 wounds on my nightrunners

Holy crap! By some extreme luck of the dice, although you're right and I forgot a whole bunch of stuff, cancelling dice from the right, hitting on a different value with the tanglers, I've actually still done the same number of wounds!


Sorry about the mistakes, I will occasionally make a tirade of mistakes (as Johnny will tell you:lol: ) but as long as one of us keeps on the ball we'll get through it:thumbsup:
 

Anilar

Wight King
Sep 1, 2010
424
Skanderborg
No wounds on treeman.

1 dead GG behind the fence.
So 3 dead wardancers.
5 dead GG, and the blight.
No wounds on treeman.
And 6 wounds on your rats.
 
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