Divine Beauty:
Any enemy units (including those that are immune to Psychology) that are within 18" at the start every turn must take a Leadership test at -2. If failed they act as if they had failed a stupidity test. Enemy wizards that fail this test may not add their magic level to casting/dispelling attempts until the current players next turn. In addition any enemy units that move into 18" range at any point during the turn and can drawn LOS must also take the test as described above. If failed as well as suffering the effects of stupidity and they must immediately stop, providing it is not in impassable terrain, another unit etc. If it is in such a position the unit must clear the obstruction and then stop.
Something I noticed when I re-read this today...
- the test is at the start of EVERY turn? (ie. both players, if still within 18")
- if it is a test in EVERY turn, then the "stupidity" effect, should only last for one player turn (not one game turn).
Any enemy units (including those that are immune to Psychology) that are within 18" at the start every turn must take a Leadership test at -2. If failed they act as if they had failed a stupidity test. Enemy wizards that fail this test may not add their magic level to casting/dispelling attempts until the current players next turn. In addition any enemy units that move into 18" range at any point during the turn and can drawn LOS must also take the test as described above. If failed as well as suffering the effects of stupidity and they must immediately stop, providing it is not in impassable terrain, another unit etc. If it is in such a position the unit must clear the obstruction and then stop.
Something I noticed when I re-read this today...
- the test is at the start of EVERY turn? (ie. both players, if still within 18")
- if it is a test in EVERY turn, then the "stupidity" effect, should only last for one player turn (not one game turn).