Just a general review.
Army list seems quite well. Ghouls really are a dangerous unit, and having an option to make them skirmishers is cool. However, that stille make only one choice to count toward Core requirements: ghouls. And that don't create much tactical options. If it were me (and it is not, I agree), I would have given the scout option to the skirmirshers ghouls (and increased their price by the way). Fell bats could also count toward minimum core required: as it's a bad idea to make a full fell bats force, I suppose that wouldn't be OP.
Special units are balanced, I think. Court of the ghoul king is a pretty good idea, I would just make their rules less complicated: with their frenesy and poisoned attack, Hatred is enough to make them useful. Strigany are cool, I just wonder why there is a 0-1 limitation. They aren't that crazy, after all. Skeletons and zombies are of little interest in special units, but they still are in core, so I don't see any problem. The most awesome is the possibility to have Varghulf on special and then spam them: I like it.
Nothing to say on rare units, wraths and spirit hosts have their place here. And for the vengeance riders, I already gave my opinion, I think they're not too good, and still useful.
Now, let's have a look on characters, and the first thing that came to me when I saw it was: wtf? I understand that balancing new powers is difficult, and that Strigoi are really special vampires, but this bloodline is totally overpowered.
Here is a vampire lord with Ancient beast of Strigoi (355pts)
Crazy "I'm a dragon" Strigoi Lord - M 6 / WS 7 / BS 5 / S 6 / T 6 / W 4 / I 7 / A 6 / Ld10
And his ultimate skills of badassery: Ward 4+, Hatred, Red fury, Give hate to his unit, counts as BSB, Terror.
Ouch. Now, I try to make the same with the VC options: Ward 4+ (45pts magical equipement), +2A (40pts magical equipement), Red fury (50pts), Terror (25pts). My lord already costs 365pts, I still have 25pts of vampiric powers and 15pts on magical equip', but I still miss +1S, +1T, +1W, Hatred rule, BSB, the ability to give hate. Even blood dragon's army list doesn't let you create such monsters.
The same for a thrall with Varghkin (175pts)
Biohazard vampire - M 6 / WS 6 / BS 4 / S 7 / T 4 / W 4 / I 6 / A 5 / Ld7
And his wtf-skills: Regen (3+), Hatred, Terror, large target, Thunderstomp, Fly, Bestial fury, Ward 5+
Would I make an offense by comparing to Varghulf which costs exactly the same? Better WS, far better Strenght (7? You mean like a stellar dragon?), Over-resistance (Regen 3+/Ward 5+, despite a Toughness of "only" 4) and Fly rule.
I add to the list Child of Morrslieb (which can destroy a magic phase and enemies' casters for 50pts), and Blood rage (some kind of infinite frenzy for a unit for 30 pts? Here I come).
That's the point where I disagree with the choice to create plenty of new bloodline powers: balancing them is terrible, the VC army book already have what is needed for each bloodline, and the new powers don't really create more options: all Strigoi lords will take Ancient Beast, and I can't even understand why Varghkin exists. If you want to use a big vampire beast, then choose some Varghulfs, that's why they exist.
I tried to be as honest as possible, and my thoughts are:
- army list is ok, just needs some little options;
- basic rules for Strigoi vampires are ok;
- new bloodline powers, added to the 150 pts of vampiric powers, are completely unbalanced. A vampire that gets freely +1W, +1A, hatred and 5+ ward save doesn't need that much power.
Caleb