Wiley- My Dislike of blood knights is completely based on Frenzy. thus, Black Knights are better because they aren't Blood Knights. I place no value in a unit that can be led by the nose by a canny player, even if canny strategies and a custom built Blood Knight Delivery army can stop the canny player with canny playing.
The Strategic point that I'm trying to make is that against a good opponent, Blood Knights are as much of a liability as a strength. Tying up 50% of your army and 100% of your hitting power (And over 1/2 of your points!) in five models simply isn't good numbers in my opinion.
For 4 Blood Knights it's what, 200+ points? Plus a fully kitted lord is 450, so that's running up to 700 points just for the basics! Before you get the probably Banner of the Blood Keep, and/or the Drakenhoff, you're well above 700, even 800 points.
For 800 points, give or take, I can get 80 Skeletons in four units, with full command to boot. I vastly prefer to have more bodies for my opponent to deal with, over that -one- unit that means life or death for him. If he only has to worry about that one unit, and the rest of my army is purely built around keeping that unit alive, then my army is one dimensional and rather silly. It's like I'm taking a giant surgical needle and trying to jam it in my opponents eye, whereas having a flood of bodies on the field with a balanced mix of support and assault units of the cheaper and more reliable variety allows me to change that giant surgical needle into several scalpels. Each one probably unable to win the fight on its own, but together, well able to bring down opponents whom are prepared, or not so.
That was a really morbid comparison, but yes. We're Vampire players.
Yes, Blood Knights are a Lawnmower. Yes, they eat lots of things. Yes, they're probably one of the best heavy Cavalry units in the game. Yes, used correctly they can do wondrous things. No, I would rather not take the chance of having half of my army wiped out because of one bad decision, or bad dice rolling.
The Strategic point that I'm trying to make is that against a good opponent, Blood Knights are as much of a liability as a strength. Tying up 50% of your army and 100% of your hitting power (And over 1/2 of your points!) in five models simply isn't good numbers in my opinion.
For 4 Blood Knights it's what, 200+ points? Plus a fully kitted lord is 450, so that's running up to 700 points just for the basics! Before you get the probably Banner of the Blood Keep, and/or the Drakenhoff, you're well above 700, even 800 points.
For 800 points, give or take, I can get 80 Skeletons in four units, with full command to boot. I vastly prefer to have more bodies for my opponent to deal with, over that -one- unit that means life or death for him. If he only has to worry about that one unit, and the rest of my army is purely built around keeping that unit alive, then my army is one dimensional and rather silly. It's like I'm taking a giant surgical needle and trying to jam it in my opponents eye, whereas having a flood of bodies on the field with a balanced mix of support and assault units of the cheaper and more reliable variety allows me to change that giant surgical needle into several scalpels. Each one probably unable to win the fight on its own, but together, well able to bring down opponents whom are prepared, or not so.
That was a really morbid comparison, but yes. We're Vampire players.
Yes, Blood Knights are a Lawnmower. Yes, they eat lots of things. Yes, they're probably one of the best heavy Cavalry units in the game. Yes, used correctly they can do wondrous things. No, I would rather not take the chance of having half of my army wiped out because of one bad decision, or bad dice rolling.