OK, so here is the goal:
Simple but solid tourney rules that fix what's missing with as little changes as possible. When we are done, I want to see a set of simple rules that does the following:
1) no points out complicated classification or org charts. We should simply list or armies with how many of each scroll and model and then that list works.
2) some sort of deployment that auto balances games and not everything you bring gets used, though most gets used. I like the idea of army variation and adapting your comp to opponents occurring in tourneys.
3) fix summoning!
So, what ideas do you all have to accomplish this?
Towards summoning I'd like to add:
Simple but solid tourney rules that fix what's missing with as little changes as possible. When we are done, I want to see a set of simple rules that does the following:
1) no points out complicated classification or org charts. We should simply list or armies with how many of each scroll and model and then that list works.
2) some sort of deployment that auto balances games and not everything you bring gets used, though most gets used. I like the idea of army variation and adapting your comp to opponents occurring in tourneys.
3) fix summoning!
So, what ideas do you all have to accomplish this?
Towards summoning I'd like to add:
- Summoned units cannot cast spells the turn they are summoned.
- Summoned heroes are restricted or banned?
- A limit of one summoned unit per wizard who can summon you have in play.