- Jul 25, 2014
- 265
So I am starting to get more game play with Lore of undeath now that our league is over 1000 points and we're allowed to take magic. I am also starting to practice for Adepticon, and I have noticed it *feels* like lore of undeath is underwhelming.
The units you can summon just seem overly difficult to summon in for what you get, or are too small to do anything of value. Maybe I am doing it wrong?
For instance: Ryse the Grave caller base gives you 50 points of infantry. That is a unit of skeletons with no upgrades. Clearly that type of unit is only meant to act as chaff/redirector. However, with you having to put that unit wholly within 12" of the caster, it limits the options available to you. For instance, I would normally think you would cast this type of spell on turn one, it's easier to cast and it generates a token, which you need to get something meaningful in. However, if your intention is to use this unit solely as a redirector, then you have a problem. It's top of 1, your opponent is normally ~ 24" away from you. If you place your baby unit of skeletons out there in front, then all you are doing is giving your opponent bonus movement. If you chose not to move on turn 1, the unit will be 12" from the opponent, and while the average unit (move 4) needs an 8 to charge those skeletons, faster things should get it easy, especially anything with swiftstride. Then overrun from the combat puts him 3-5" away from you on average. That's not what a redirector does. conversely, if you moved the result is the same, but with slower moving things also being close to you.
So how are others handling this lore? Is it even worth it? Or is it better to skip it entirely even in an undead legions list and go full vamps/death?
The units you can summon just seem overly difficult to summon in for what you get, or are too small to do anything of value. Maybe I am doing it wrong?
For instance: Ryse the Grave caller base gives you 50 points of infantry. That is a unit of skeletons with no upgrades. Clearly that type of unit is only meant to act as chaff/redirector. However, with you having to put that unit wholly within 12" of the caster, it limits the options available to you. For instance, I would normally think you would cast this type of spell on turn one, it's easier to cast and it generates a token, which you need to get something meaningful in. However, if your intention is to use this unit solely as a redirector, then you have a problem. It's top of 1, your opponent is normally ~ 24" away from you. If you place your baby unit of skeletons out there in front, then all you are doing is giving your opponent bonus movement. If you chose not to move on turn 1, the unit will be 12" from the opponent, and while the average unit (move 4) needs an 8 to charge those skeletons, faster things should get it easy, especially anything with swiftstride. Then overrun from the combat puts him 3-5" away from you on average. That's not what a redirector does. conversely, if you moved the result is the same, but with slower moving things also being close to you.
So how are others handling this lore? Is it even worth it? Or is it better to skip it entirely even in an undead legions list and go full vamps/death?