Legion of Nagash Magic Item Development - Standards

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I personally would have the reduction at D6+1", have it affect all units that charge that unit for that turn (it's a one use anyway), I don't think that would be overpowered as it is not that often a unit gets combo charged. Changing it to that and setting it at 50pts would be ok with me.
 
Hmm D6+1'' seems a bit low to me...how about D6+3''? As per below:



Banner of the Ages - 50 points
This ancient standard is infused with the power of the ages that have gone by since the very beginning of the ragged flag's existence. Enemies attempting to approach the bearer find their movement sluggish as though time itself conspires to keep them at bay.

One Use Only

Declare you are using this banner during the enemy's Declare Charges phase, after charges have been declared but before charge distances are measured. This banner may only be used if the bearer or his unit chooses Hold as their charge reaction. For this turn, any units charging the bearer or his unit reduce their maximum charge distance by D6+3 inches. Models with the Ethereal special rule are immune to the effects of this banner.
 
Standard of Lifelessness - 125pts
This standard hungers for the life essence of its enemies. Urged by the dead that march under it, it consumes the will and souls of those nearby.
For every rank owning unit has, enemies within 6" get -1 Ld for the purpose of breaking. For example for 3 ranks, enemy units would suffer -3 to their Ld. This modifier effects Ld based tests and attacks.

I really like this, however I wonder if it justifies its cost.

In combat: The bigger the unit, the more effective the standard. But if you break an enemy with a big unit you will probably break them automatically anyway (outnumbered by fear-causing enemy). So it's only useful again ITP units or even larger units, such as goblins. But then again massive hordes like goblins and skaven tend to have rubbish Ld anyway, so if you have won the combat they'll probably break, without needing the extra -Ld. So it's only really useful against ITP/Stub/Unbr. Although most armies only have 1 or 2 such units, except DOC I guess.

It would work really nicely if there was a large unit in the middle with a small elite unit either side, then the elite units win their combats and the standard causes the enemies to break. But that's rather situational.

The Hunger Stone - 70pts
Atop this standard sits a massive black diamond that thrums with the power of of the Dark Lord himself. Under its influence the dead are driven relentlessly forwards with a hunger for living flesh
Bound Spell. Power Level 5
If successfully cast 3 friendly undead units within 18" may march move or charge as per the BRB

I think this may be too good. VDM is one of the best spells in the game and this effectively casts it three times. Maybe if it was one use only or perhaps it could only allow units to charge at a single enemy unit, like nominate an enemy in range and the spell allows any number of undead units to charge at it (and they don't move if charge fails).

The Crystal of Geheiminsnacht sounds good. Especially against lame things like Hail of Doom Arrow and the like.

And the rest seem fine to me, perhaps a little on the cheap side :)
 

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