New Vampire Lord Builds

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Krell Mordain said:
drmooreflava said:
This is the first ever 8th edition vampire lord that I used today at 2000 pts.
Lvl 1
Red fury
quick blood
dread knight

sword of strife
night shroud armor
heavy armor.
400ish pts don't have my list on me. 7 str 5 attacks, not bad:rolleyes:.

you can't have 2 sets of armor, with that said

Check your WD384 pg 31, apparently Nightshroud is stackable with mundane armour. I know WD army lists aren't 100% reliable but: Notice how in our new book it says "adds +1 to bearers armor save..." NOT light armour like it did in 7th. Though not the exact same words this is EXACTLY what the helms do, which DO stack with mundane armour. Yet another reason why from 7th to 8th we saw a double in price of the item. It's the Nightshroud(cape) so you could logically wear it over armour.
 
Lord - Vampire Lord
  • Red Fury
  • Quick Blood
  • Fear Incarnate
  • Sword of Butchery(or bloodshed? +3 attacks)
  • Heavy Armor
  • Enchanted Shield

3+ save, 8 attacks at ASF, with rerolls (depending on I) and red fury.

Can someone please explain why you are taking ogre blade? In almost every situation ive encountered 3 attacks would just be better. Strength 5 is plenty. Also the rerolls to wound spell would help more in the +3 attacks scenario as well(more marginal benefit). Also i never target characters its a waste alot of the time, kill off their ranks and break them through resolution. Characters are usually harder to hit wound and have better saves on average then the unit they are with. Take challenges on your champ and kill 11 or so people in their unit and just watch them run. Dont get me wrong with 8 red fury attacks ive butchered many characters as well if the situation called for it.

Also i play against way too many dwarves, empire and skaven to ever run a mounted lord. 2 cannons and the mount and lord are dead (could even do it in one, as cannons hit both mount and character).
 
[/quote]

Check your WD384 pg 31, apparently Nightshroud is stackable with mundane armour. I know WD army lists aren't 100% reliable but: Notice how in our new book it says "adds +1 to bearers armor save..." NOT light armour like it did in 7th. Though not the exact same words this is EXACTLY what the helms do, which DO stack with mundane armour. Yet another reason why from 7th to 8th we saw a double in price of the item. It's the Nightshroud(cape) so you could logically wear it over armour.
[/quote]

I agree with this assessment. Now the question is if I have my lord on a zombie dragon do all models in base contact with the dragon suffer the penalty. I know in past rule systems this idea would get dodgy.
 
Aedin said:
Check your WD384 pg 31, apparently Nightshroud is stackable with mundane armour. I know WD army lists aren't 100% reliable but: Notice how in our new book it says "adds +1 to bearers armor save..." NOT light armour like it did in 7th. Though not the exact same words this is EXACTLY what the helms do, which DO stack with mundane armour. Yet another reason why from 7th to 8th we saw a double in price of the item. It's the Nightshroud(cape) so you could logically wear it over armour.

I agree with this assessment. Now the question is if I have my lord on a zombie dragon do all models in base contact with the dragon suffer the penalty. I know in past rule systems this idea would get dodgy.

I HATE putting my lords on TG's and ZD's (too big a footprint for cannon) and I'll still back that. If all the models in BtB with the mount are considered in BtB with the lord for attacking him then ALL debuffs associated with being in BtB with the lord apply. Then again I DO intend to use this with the coven throne.
 
My take on a VL build. Please note that I don't have my BRB at hand, if anyone could confirm wether my equipment is within the point limit that would be very much apreciated.

- Vampire Lord
Mounted on a barded steed, heavy Armour & shield
Magical equipment: Talisman of Preservation(4+ ward) Ogre Blade(+2S) Dragon Helm (2+ ward vs fire) Potion of Devastating Speed ( one use: +1A on the charge )
Powers : ASF & Red Fury & ( what do I have room for? )

=> 1+ Armour Save, 4+ Ward Save ( 2+ ward vs fire )
=> 5 ASF attacks S7, with re rolls against almoast anything. One time +1A on the charge (a must take together with Red Fury IMO)
=> Red Fury additional attacks.

Another option was to take the Nighshroud but I feel I really want the 4+ ward save. One killing blow attack and 500 points + xxx points of crumble down the drain.

Regular attacks are not an issue because the Hunger rule and/or healing will always get him back to 3 wounds. Nightshroud is a great item, but I think I'll use it for a Wight King BSB.
 
I've see several posts of combat lords, but what about a magic heavy lord. I always like having a caster lord and have found it to be very effective with keeping the army together.

My new build for the new book would be

Vampire lord
+2 or 3 magic levels

Master of the black arts
Dark acolyte

Talisman with a +4 ward ( I don't have my BRB right know i remember the cost no the name of the item.
Black Periapt.

Depending on the level of magic chosen he clocks in at between 490-525 points, expensive i know but the build looks good for a strong magic phase.

But my questions is: does anyone think having a caster lord is still a viable tactic, with the new magic miscast table is using such an important model as a "lightning rod" a good idea?
 
Gregory Valhof Von Carstein said:
But my questions is: does anyone think having a caster lord is still a viable tactic, with the new magic miscast table is using such an important model as a "lightning rod" a good idea?

I think the caster lord is still is a strong candidate but those A5 are begging to get into combat :devil2:

My thinking is to split the duties between the combat Vamp and his necro lacky as others have done here but maybe take it a step further.

I am a sucker for me strigoi, but see the benefits of having a high casters around. I've had a few games (2500) with the 2 lord system of glass cannon strigoi GK (+3A, DBG, PoStrength, Red fury, fear incarnate) paired with a lvl 4 necro with channeling staff. The SGK is loads of fun but most of the time red fury is just icing on the cake I am finding, what I am noticing though is my crappy magic phases when I roll 5 or less for winds of magic.

I am thinking of dropping red fury and fear incarnate(might take it on a thrall) and downgrading to the +2A sword while picking up MoBA. To further supplement my magic phase I really want to squeeze in the black periapt so will keep the necro lord at lvl 3. I do run a mortis engine with blasphemous tome so I get the increased regen and casting help.

Strigoi Ghoul King: lvl 1, Sword of Strife, Dragonbane Gem, Potion of Strength, Master of the Black Arts

Master Necro: lvl 3, Black Periapt, Iron Curse Icon

625/625

I may be stretching myself a little too thin trying to do too much of to boost magic and while neutering fighting but I guess we shall find out in the coming weeks once I play test this a bit more. Plus the fluff police (my brother) might get upset my strigoi is such a canny wizard but I am sure I can write it into his background.
 
Hi, new member, but long term Warhammer player. Very much enjoying our new book and just wanted to run this build by you all; heavily Lahmia influenced:

Vampire Lady
Additional hand weapon
Heavy armour

Quickblood
Fear Incarnate
Beguile

Helm of Discord
Talisman of Preservation

Can add Aura of Dark Majesty or Supernatural Horror and Other Trickster's Shard (reroll ward saves one) to taste, but points start getting high.

So, basically designed to challenge, survive and win. Only a 4+ armour save, but with a 4+ ward save, and if opponent fails LD test (aided by Fear Incarnate) they can't attack and are automatically hit in combat, and if that fails they have to take another LD test at -3 or reroll successful Hits.

What do you think? Nice synergy with a unit (of Skeletons for me) with Screaming Banner too. Feels very Lahmian.
 
I'm playing 3k vs OK tonight and decided to go with a Caster Lord hanging near a Mortis Engine and Lodestone Corpse Cart hiding in a bunker.

Vamp Lord
MoTBA
Dark Acolyte
Talisman of Protection (4++)
HA, Shield (3+)
Rod of Flaiming Death

So... the magic phases will be mine. With +6 to cast (+6 plus D3 on Invocation) I'll rely on my hexwraiths, 30 GG, Terrogheist, Black Coach and 6 Vargheists to dish out damage... he'll hang in a bunker of 40 zombies (although this should rise to 80 pretty quick :) )


Have a Lvl 3 Necro with the 3 PD item and shawdow/death/heaven spells, but still Vamp Lore in case the Lord dies :)
 
baynexilos said:
Can someone please explain why you are taking ogre blade? In almost every situation ive encountered 3 attacks would just be better. Strength 5 is plenty. Also the rerolls to wound spell would help more in the +3 attacks scenario as well(more marginal benefit). Also i never target characters its a waste alot of the time, kill off their ranks and break them through resolution. Characters are usually harder to hit wound and have better saves on average then the unit they are with. Take challenges on your champ and kill 11 or so people in their unit and just watch them run. Dont get me wrong with 8 red fury attacks ive butchered many characters as well if the situation called for it.

Also i play against way too many dwarves, empire and skaven to ever run a mounted lord. 2 cannons and the mount and lord are dead (could even do it in one, as cannons hit both mount and character).

I use the ogre blade because generally I play Dwarves, OK, or chaos. those armies either have high armor saves, or high toughness. Generally S8 is going to completely remove their armor save, and coupled with The Other Tricksters Shard they then have to re-roll their ward save (if they have one)
the ogre blade is generally the right call if you want to go with a character killer, unless you know you are going up against an army with low armor values/toughness.
The sword of bloodshed on that same build is going to turn your character killer into a buzzsaw rank destroyer. Put him in a unit with a wight king or Krell for challenges, and set him against the unit itself. very, very deadly combination.
 
Is it just me that hadn't realised that now we can get the Enchanted Shield for the points in the BRB (ie: CHEAP!) instead of from our own Common magic item list? (As we no longer have one.)

The same is true of all the common items that were shared by the army book; they are now, in general, all much cheaper. I do love the idea of having a 5+ armour save for half a ghoul's worth of points, and only taking up a shield slot. This + heavy armour is already 3+, without even factoring in a mount!
 
I Run with.

Lance, HA, Shield, Barded Nightmare since the ethereal movement works on him now as well..

Quickblood
Red Fury
Nightshroud
DawnStone
Other tricksters shard
also he has death lvl 1 so he's not the general.

stick him in a unit of 8 or so black knights and watch him go.
He's amasing the only thing i have to worry about is well cannons but i try to keep him near my Master Necro general.
 
Bune said:
He's amasing the only thing i have to worry about is well cannons but i try to keep him near my Master Necro general.

I am wondering how you are managing to get your Master Necro as general, seeing as the Vamp has higher Leadership and is therefore automatically the general...?
 
Count Darvaleth said:
Bune said:
He's amasing the only thing i have to worry about is well cannons but i try to keep him near my Master Necro general.

I am wondering how you are managing to get your Master Necro as general, seeing as the Vamp has higher Leadership and is therefore automatically the general...?

He's taken Death magic on him, and your general is required to use Lore of Vampires, so he's disqualified.

Too bad a Ghoulking can't take anything other than Vamps :( I'd like an army "led" (ie. raised) by a Necro to serve a Ghoulking...
 
Dreadgrass said:
Count Darvaleth said:
Bune said:
He's amasing the only thing i have to worry about is well cannons but i try to keep him near my Master Necro general.

I am wondering how you are managing to get your Master Necro as general, seeing as the Vamp has higher Leadership and is therefore automatically the general...?

He's taken Death magic on him, and your general is required to use Lore of Vampires, so he's disqualified.

whoops yeah he is i see it now. doesnt change much though he just becomes the general and use vampire lore.
 
This is my whole problem with our new book why oh why can we now make stupidly over powered unkillable f ing lords. I will not be building any of these as I dont agree with auto win characters. And before anyone says they can be killed I would like to know how when they are pushing out 5-8 attacks with re rolls ASF and red fury. Red fury and asf should be priced so you cant have both
 
Dreadgrass said:
Count Darvaleth said:
Bune said:
He's amasing the only thing i have to worry about is well cannons but i try to keep him near my Master Necro general.

I am wondering how you are managing to get your Master Necro as general, seeing as the Vamp has higher Leadership and is therefore automatically the general...?

He's taken Death magic on him, and your general is required to use Lore of Vampires, so he's disqualified.

Too bad a Ghoulking can't take anything other than Vamps :( I'd like an army "led" (ie. raised) by a Necro to serve a Ghoulking...

Your highest Ld Wizard must take the Lore of the Vampires.
 
Personally, I'm thinking of trying the close-combat death master in my next battle:

Vamp Lord
Red Fury
Quickblood
Dread Knight
Ogre Blade (+2 S)
Enchanted Shield
Talisman of Preservation
Potion of Foolhardiness
Heavy Armor

So, he's putting out 5 WS9 S7 attacks (6 when you pop the potion), likely re-rolling to hit unless your opponent has ASF or godly initiative for some reason, and attacking again for each unsaved wound. He's also got the usual T5, 3+ armor save, and 4+ ward save. Add a few magic levels to taste and voila, you've got a powerful wizard who can kill a dragon by himself.
 
Drop the Dread Knight, or else you'll just get stuck in combat with a crappy champion and not unleash rage onto the unit he's supposed to be fighting.
 
For a fighting vampire lord

Vampire lord
level 1 wizzard
fear incarnate
quickblood
Red fury
Ogre blade
Tailsmen of preservation
enchanted shield
Heavy armour

For a caster vampire lord

level 4 wizzard
master of the black arts
Aura of dark magesty
Rod of flaming death
tailsmen of preservation
heavy armour + shield
channeling staff
 
This is my whole problem with our new book why oh why can we now make stupidly over powered unkillable f ing lords. I will not be building any of these as I dont agree with auto win characters. And before anyone says they can be killed I would like to know how when they are pushing out 5-8 attacks with re rolls ASF and red fury. Red fury and asf should be priced so you cant have both

What the hell are you talking about? Used to be you could have red fury, perma hatred re-rolls+ room for another 25 pt power, plus a sword that turns every wound you dish out into a wound regenned on your vampire, while still pulling of a 2+ save with ward. The old book was far worse in the overpowered characters department.

Also, characters can easily be killed with a single spell or cannonball.
 
Vampire lord
Level 4 wizard
Heavy armour
Shield
Barded Nightmare
Red Fury
Dread Knight
Aura Of Dark Majesty
Beguile
Talisman Of Preservation
Obsidian Blade
Potion of Foolhardiness

If your not going up against anything with ward saves your assured to get all the extra attacks red fury can give, maybe swap Aura and Beguile for Quickblood though? Also can someone please explain how with some of these builds we'd get to reroll missed hits?
 
Actually, you get the re-roll if your Initiative is equal to or greater than your enemy's Initiative. So a standard Vampire Lord with Quickblood will get re-rolls to hit against anything I7 or below.
 

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