Official Rumour Thread: New Vampire Counts Book

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Well if Hellish Vigor is back I will of expected them to chance VDM to just move and charge and HV to ASF with Rerolls effectively halving the old VDM, so in effect we are down a spell, they just decided to turn it into two which no double means that VDM is no longer spamable or it may or remained in a single spell.
 
Haha I am finding it a little funny how people are talking about how many skaven slavers you would have to face for the point cost of a unit lol heres the thing if you go up against a unit of how ever many points blood knights are you are going to butcher a ton of them and even if they manage to somehow kill your knights down to a man they will lose combat res and fail there leadership test run away your going to chase them down and slaughter all 1000 of them haha xD

But I am super interested in the two crazy new spirit models that crazy looking thing pulled with the two vampireses' on it looks Incredible! and a weight kings Special character I myself am really looking forward to the new army book!
 
Haha I am finding it a little funny how people are talking about how many skaven slavers you would have to face for the point cost of a unit
Its nothing to do with combat, its a loophole to post the points costs of units, as skaven slaves have a fairly simple and cheap cost.

but we still don't know whether they kept their ethereal movement
yes we do, its confirmed in the white dwarf.
 
I see that VC are currently ranked #1 in the UK. http://www.rankingshq.com/rankings/default.aspx?GameSystemId=2&RegionId=9
 
I'm happy knowing IoN affects all units within range. Happy in my pants almost
I think it's safe to say spamming spells is now definitely out forever seeing how 8th edition stopped that, but the range-casting makes up for this.
The Invocation spam was ridiculous and seriously overpowered in 7th. In 8th you couldn't do it anymore yet actually needed to with regards to survivability. Hopefully this brings a little balance.
Still unsure about how much we will still suffer from crumbly army syndrome. It is there obviously but is it still as bad or even worse?

So far I'm more positive than negative. Bring on the 14th!
 
Just notice that the new plastic wight king an the finecast version of the sartosan vampire are both $22 aus....
interesting lack of price disparity :p

As for crumbling, its rumoured that something to do with a power (perhaps specific to master necromancers) that mitigates crumbling somehow, possibly by transferring the generalship after a turn of crumbling to stop the crumbling or something?

also, for an interesting bit of perspective, the folks on warseer seem to think that the VC are getting more powerful with this release rather than weaker, possibly retaking their spot as one of the top armies (at least they are said to be more powerful than the other 8th ed army books)

Zanos tells me that he is optimistic about the possibilities inherent in fielding crypt horrors, possibly in a horde, backed up by a mortis engine.
 
Sanai said:
As for crumbling, its rumoured that something to do with a power (perhaps specific to master necromancers) that mitigates crumbling somehow, possibly by transferring the generalship after a turn of crumbling to stop the crumbling or something?

It was mentioned yes. How it works no one yet knows. Maybe some kind of Ld test to take over?
So many teasers yet so little info.

I take it that as far as we know the general Undead rules stay as it is? Instability and lack of psychology. It's not like TK undead differ from VC undead...would be very surprised if our army turns out more stable in that regard.
 
Wheres my WD! :swear:

Just wondering how bad out blood traits have been hit, without the extra magic dice or lore's it will certainly add a level of difficulty.
I am starting to get more excited about hex wraiths though, at 30 points each they seem a good deal.

Can't wait to compare our book to the current, I already have my fine tooth comb ready! :redface:
 
From WD:
If Vlad and isabella are in the same unit, both get ASF and Isabella's Blood Chalice of Bathori can heal Vlad during the battle (doesn't say how)
Vlad's Carstein Ring provides a 4+ ward save and his magic sword Blood Drinker makes him pass "hunger" rolls on 4+ instead of 6+.
Already knew about the blood drinker but the bit on the carstein ring giving a 4+ ward and no mention of resurection is somewhat worrisome. I really want Vlad to be decent.
 
Aaargh I want the damn book already :swear: I hate waiting. With everything that has been said I think I am probably going to be happier with this edition than the 7th.
 
Duke Danse Macabre said:
With everything I have herd so far I can only picture everything being a massive let down rules wide hidden by flashy models, Apart from good minis have we heard anything rule wise we really wanted apart from the changing general?
Red Fury working with great weapons.
Vampire Lords A5.
Hexwraiths.
Vargheists.
Ghoul King option.
Dire Wolves true core.
Most units gets cheaper.
 
Thats all new models for the most part.
+1 attack?... I can get magic gear for that, Red Fury is not based of weapon types so it works the same as now, a couple of units have gotten cheaper, skellies, fell bats etc but they were mostly useless before and now that we have droped marching unless your within a certain range of your general, we have no helm of commandment for leadership, we have lost allot of our traits and best magic items and we have no spamable necro spells....
Apart from some flashy new models we have been done over.

Rule wise not model wise show me the up side.
 
so i just ran through the new white dwarf and I am amazed at how awesome we have now become. The bonuses to casting and the devastating new units are ridiculously beautiful! Aaaaand sad to say, we lost the battle report :/
 
Rules wise it is generally beleived on warseer that VC is going up in power, not down. I would agree with them, as alot of the players on this website are negative on a goodday, and outright doomsayers on every other day.
 
Duke Danse Macabre said:
Thats all new models for the most part.
+1 attack?... I can get magic gear for that, Red Fury is not based of weapon types so it works the same as now, a couple of units have gotten cheaper, skellies, fell bats etc but they were mostly useless before and now that we have droped marching unless your within a certain range of your general, we have no helm of commandment for leadership, we have lost allot of our traits and best magic items and we have no spamable necro spells....
Apart from some flashy new models we have been done over.

Rule wise not model wise show me the up side.

Given that the current book has got to have the worst internal balance in the game, I have to say I see a lot of upside in the new units alone.

We haven't seen a lot of the rules which most people probably don't think of as important. For example, can vampires buy mundane equipment now? We haven't seen any powers that give them mounts or other equipment, so they may purchase them normally now. This is actually a pretty big thing, especially for combat vamps.

IoN with a radius effect is excellent news, especially for the weaker core units. You may not want to waste IoN on skellies, but if you cast it for your GG the skellies get the boost for free anyway. Sure it isn't spammable but its going to hit a few units even on the lower casting value, which means you can use 2 PD to heal a few units. When it was spammable you would have to spend more PD to impact the same number of units. I actually see this as a reason why skellies might become more popular than ghouls (assuming the rumour that you can't raise ghouls is true).

With cheaper skeletons, we might potentially have a much easier time with steadfast as well.

If Dire Wolves become true core then you can field a pretty sweet all cavalry army. Throw in a combat vampire as your general (if he gets killed you can transfer generalship anyway) and you could have a very mobile destructive force, with well rounded units. Dire Wolves, Hexwraiths, Black Knights, Blood Knights, and maybe even Vargheists; provide pretty much everything you need. Blood Knights and Vargheists can march without the general, so you don't need to worry about that too much.

In fact I see combat generals and armies becoming much more viable (and thus Blood Dragons). I see new units like hex wraiths, Mortis Engine and the MI lending themselves to a Necrarch armies, along with much more viable Skeletons (Zombies are probably still a write off, but we'll see). Strigoi armies are seeing a very pronounced boost and even the Lahmian's who generally fight political battles are getting the main centrepiece unit. Don't forget the Necromancer is back! Brilliant!

Keep in mind that Banshee and Wraith heroes are a product of the new book which we were treated to early. A Banshee in a unit of skeletons might go down very nicely.

TBH the few new rules that I have seen seem incredibly positive to me. I think that VC have one or two competitive builds atm and they're overpowerd. Losing the GG deathstar is good. Necromancy spam certainly added something to the lore that no one else has, but some tricks like van hels charging are pretty cheap now that no one else has it.

Giving me more units to play with, which at this stage seem pretty reasonably priced, is awesome. Bring on the variety in our competitive builds. I think making strong, themed armies will be very easy if the rumours are anything to go by.

/ramble

Lets have a look at the book before we write it off. I see some amazingly positive things coming out of the rumours and given that our current book sucks, I'm very excited. It's really important to see how it all works together before we make any judgements. Also try to keep it in the perspective of the 8th ed. books which have all lost many things but seem to have been brought in to line.
 
I agree dead, despite everyones whining, VC are in fact still one of the more overpowered books. Losing drakenhoff, IoN spam and our other overpowered magic items/spells is good, especially as it is being balanced out by all of the normal stuff getting cheaper. Like really, a unit of blood knights for less than 400 pts? Thats very cool. IoN turning AoE, the mortis engine, improved corpse carts, monstrous infantry and the wraiths/banshees should really strengthen our infantry battlelines, and we seem to have a nice variety of cavalry now (dire wolves have been improved and are possibly allowed as minimum core, we now have 3 cav units, 3 chariots, fast flying monstrous infantry that hit hard, and to really add some flying fury to it all we have the terrorgheist.)

I do have one small problem with one of the new kits however, being the vargheists. They appear to be actually bigger than varghulfs. I would have liked it better if they were smaller than the varghulf, being a middle ground between normal vampires and varghulfs. But oh well, they still look pretty cool.
 
GW-website is getting updated as we speak.

Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems :(, but has I4.
GG lost the wight blade :(, but gained killing blow.

That's all atm I have seen.
 
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