yes those are good things but allot of what you listed there "The Dead of Night" is yet to be confirmed.
Also where before we had to take a trait for gear, it was annoying but it was doable, its not a earth shaking change, just something that should of happened long ago.
Your listing new units though, I was talking rules, not the new stuff, shiny things can wait and for the time being are irrelevant as we were saying what rules, gear and traits we have lost and the poor replacement selection, its like an early bird special in a funeral parlor.
"Keep in mind that Banshee and Wraith heroes" Its just them grabbing things out of the old book, nothing new.
Losing a deathstar is not good when this edition is still focused around huge deathstar units, apart from our most viable troop being increased in points, a bit cav and a couple new monsters nothing has changed, most of the monsters are hard to be able to use as it stands anyway and some you have to base our entire list around to make it work.
I want to see what the new gear is but as it stands apart from the new awesome models I am let down, I also may get a leather cover on my rule book to hide the vamp on the front, it offends my eyes....
Also I will mention allot of the stuff we are getting is massive and hard to use on a board to move about due to its base size, taking that into account with the new marching restrictions and we may be in trouble, especially when it comes to marching Cav up flanks.
"Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems , but has I4.
GG lost the wight blade , but gained killing blow."
Zombies are still useless unless summoned however unless crumble has been drastically changed.
CC has also lost its bound spell...... So without this even with improved strength it has suffered greatly.
Lords are good I will give you that but I will need to see and reserve judgement till then.
Blood Knights being faster is good but still very expensive and not usable competitively, though I will certainly take the new knights.
What the hell is a Varghulf then or have they changed it entirely lore and all?..... Never heard such rubbish.
GG in effect have not lost anything then as they have Killing blow still.
So vamp lords cast more but we have 1 less wizard level...........
Did GW have the same guy who works out the new prices do the points cost in our book becayuse that just sucks.
"Can i ask everyone, does anyone think they will take the lose all attacks and have one attack with heroic killing blow bloodline?"
Cast ASF and the lore of fire spell that adds 1 to your roll, now use the magical item that makes dice count as another number and change 4's to 5's.
This will allow you to pass it on a 4+ with a re roll to hit.
Have fun with that one.
