So I look away for the holidays, and the
VC pics hit

Awesome models, I like them all and love most of them.
As for the imho important stuff - the rules - we're pretty much still in the dark when it comes to the
VC new power level. It's not so much about stats and point costs -
VC has always been about the items, vampire powers and magic, and don't see that changing with this book.
Core - 10 point Ghouls only means it's enough to take 61 Ghouls with champions divided in two units, instead of 79 Ghouls - to reach the 25% core at 2500 points.
Dire Wolves might open up a world of interesting possibilities, if they are going back to true core.
Skellies and Zombies will continue to be pointless unless there will be some new synergy still unknown at this point. Lowered point costs don't really enter the equation. 5-point and 3-point turds are still turds. The only reason I've been fielding Skellies in 8th ed to this point, is that I couldn't be arsed to buy and paint up more Ghouls. Now I don't have to
I haven't seen Zombies fielded since 6th edition, and I don't think I will in 8th either, especially if we lose the Helm. A possible 6+ reg from the Mortis Engine is not enough substitute. Speaking of which
Rare - if I look at the CT/ME rules in a vacuum, they look pretty crappy for the points (somewere around Terrorgheist cost I think). But nothing exist in a vacuum, the new magic rules will decide if the new fancy chariot/engine will see any play.
Shooting off a wild guess, I think the new 'best' builds will be defensive Master Necromancers and in-your-face Vampire lord builds, and anything mounted on anything else than a horse sized steed will be for gimmick games with friends. I hope I'm wrong, would really like a gaming-based reason to buy the new awesome models.
P.S. The IoN-radius raising sounds promising.