Legion of Nagash Rules Development Thread: Spectral Cavalry

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Dark Lord Nihilus said:
Suggestions: ethersight should be dropped, the ward save should be dropped, and their attacks should allow armor saves.

They are still unique, a bit more balanced and we can drop them down to 50 points per model.

Appeasing all,
-The Dark Lord


So terror causing black knights?
 
Yes I think D6 Crumbling wounds or panic test is fair. It holds kinda true to the Kroxigor's skink screen in that it somewhat detrimental to the unit being charged through. It makes it a powerful ability but not an overpowered one.
 
So I've made some changes based on the discussion:
Points upped to 65pts
Command priced more appropriately
Ward save dropped down to 5+
Moving through friendly units has a detrimental affect.

Thoughts?


Disciple of Nagash said:
Spectral Cavalry - 65pts each

Spectre - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 2 / Ld 5
Champion M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 3 / Ld 5
Mount - M 8 / WS 2 / BS 0 / S 4 / T 3 / W 1 / I 2 / A 1 / Ld 2

Equipment:
Spears
Spirit Armour

Options:
-Any unit may upgrade one Specter to a Musician for +20 pts.
-Any unit may upgrade one Specter to a Standard Bearer for +25 pts.
-Any unit may upgrade one Specter to a Champion for +25 pts.
-May upgrade Champion with Ethersight for +25pts
-Any unit may give their Standard bearer a magic banner of up to a total of 75 pts.

Special Rules:
Terror
Undead

Insubstantial -
As per the VC rulebook with the following addition:
They may also charge or march through friendly units as long as they fully clear the friendly unit at the end of thier movement, if they fail to clear it either counts as a failed charge if the unit was charging, either way if the remaining movement takes them into the unit they will stop when they touch the friendly unit.
Any friendly unit that the Spectral Cavalry move through either suffer D6 wounds as per crumbling if they are undead, or if alive must take a panic check.

Spirit Armour
Grants the bearer 2+ armour save, and a 5+ ward save vs non - magical attacks only, movement is not affected by this armour.

Deadly Touch
Attacks do not allow armour saves and count as magical.

Spectral Wind
At the end of the combat phase, if the unit has won combat but not broken the enemy they may choose instead to leave combat by passing through the enemy unit. Roll 2D6 as if pursuing out the back of the enemy unit, providing the distance rolls clears the enemy unit place the Spectral Cavalry appropriately. If the roll is not enough to clear the enemy unit the spectral cavalry remains in position and the enemy will strike first next next combat phase unless their weapons or other special rule prohibits them from doing so (i.e GW), the enemy does not gain any other bonus's i.e strength bonuses.
This ability cannot be used if the Spectral Cavalry has been charged in the flank or rear.

Ethersight
The unit can see through all terrain and friendly units in regards to LOS for charging.
 
Query: Are the Cavalry's Armor Saves allowed against only non-Magical Attacks or is it simply the Ward Save?
Query: Because the unit is Cavalry with a Movement of 8, should not their 'Pursuit' for Spectral Wind be 3D6?
Query: Does Spectral Wind do anything more than remove the Cavalry from combat? Does the enemy unit take a Panic Test or crumbling as per the Insibstantial rule?
Query: Can the unit charge through freidnly units as per the Insubstanial rule even if the Champion is not equipped with Ethersight?
Suggestion: Lower the Magic Banner allowance to 25 or 50 points. I don't beleive any non BSB should be able to take such a powerful banner.
 
In regards to your questions Vekarin:
1 - The armour & ward save are allowed against non magical attacks
2 - Yes that is true, it should really be 3D6
3 - No, it just allows the unit to break away from combat - any more so would make the rule unbalanced.
4 - The unit can march move through friendly units, but they cannot charge if they do not have ethersight, as they they would not have LOS to the enemy.
5 - This unit is meant to be a powerful cav is the same vein as Blood Knights, so its magic point allowance was chosen based on that. However I can see your point and would suggest lowering to 50pts.
 

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