Spectral Cavalry - 65pts each
Spectre - M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 2 / Ld 5
Champion M 4 / WS 4 / BS 0 / S 4 / T 4 / W 1 / I 3 / A 3 / Ld 5
Mount - M 8 / WS 2 / BS 0 / S 4 / T 3 / W 1 / I 2 / A 1 / Ld 2
Equipment:
Spears
Spirit Armour
Options:
-Any unit may upgrade one Specter to a Musician for +20 pts.
-Any unit may upgrade one Specter to a Standard Bearer for +25 pts.
-Any unit may upgrade one Specter to a Champion for +25 pts.
-May upgrade Champion with Ethersight for +25pts
-Any unit may give their Standard bearer a magic banner of up to a total of 75 pts.
Special Rules:
Terror
Undead
Insubstantial -
As per the VC rulebook with the following addition:
They may also charge or march through friendly units as long as they fully clear the friendly unit at the end of thier movement, if they fail to clear it either counts as a failed charge if the unit was charging, either way if the remaining movement takes them into the unit they will stop when they touch the friendly unit.
Any friendly unit that the Spectral Cavalry move through either suffer D6 wounds as per crumbling if they are undead, or if alive must take a panic check.
Spirit Armour
Grants the bearer 2+ armour save, and a 5+ ward save vs non - magical attacks only, movement is not affected by this armour.
Deadly Touch
Attacks do not allow armour saves and count as magical.
Spectral Wind
At the end of the combat phase, if the unit has won combat but not broken the enemy they may choose instead to leave combat by passing through the enemy unit. Roll 2D6 as if pursuing out the back of the enemy unit, providing the distance rolls clears the enemy unit place the Spectral Cavalry appropriately. If the roll is not enough to clear the enemy unit the spectral cavalry remains in position and the enemy will strike first next next combat phase unless their weapons or other special rule prohibits them from doing so (i.e GW), the enemy does not gain any other bonus's i.e strength bonuses.
This ability cannot be used if the Spectral Cavalry has been charged in the flank or rear.
Ethersight
The unit can see through all terrain and friendly units in regards to LOS for charging.