*Rules:
- The "Humger-rule" is correct as stated before.
- Vampires can always march. ( But we were all expecting that) This aslso goes for other vampiric creatures such as Varghulfs and Vargheists!
- Undead units can march within 12" of the general as before.
- The combo Vlad and Isabella in the same unit gives them ASF. Vlad has 4+ ward save because of his ring, and his Blooddrinker increases the Hunger rule to a 4+ as stated before. Isabella's chalice can heal vlad as it did in the past.
- 38 Skellies with command group are 220 pts
- Hero-Tomb Banshees are 95 pts
- 40 Ghouls with Ghast are 410 pts. Sorry guys!
- 10 BK with command group are 290 pts. This includes barding and lances
- Bk still have their ethereal steeds. The Killing Blow no seems to work even if a Wight (king) has a magical blade.
- 5 Hexwraiths with Hellwraith are 160 pts
- The rules for Hexwraiths are correct as stated before, causing str 5 flaming magical hits ( no mention how many hits) with no armor saves allowed.
- 3 spirit hosts are 135 pts
- ME with Blasphemous Tome is 240 pts
- 10 dire wolves with doom wolf cost 90 pts
- 40 zombies with musician and SB cost 130 pts
- Corpse Cart with Balefire is 105 pts
- 3 Vargheists cos 138 pts
- 5 Fellbats cost 80 pts
- Varghulf is 175 pts
- Hero Cairn Wrath is 60 pts
- Kemmler is 350 pts and Krell 205 pts
** There is no mention or picture of a Black Coach as I have seen so far....

** Also no mention of typical blood lines, however, Ghoulkings are still a seperate form of Vampire
- A corpse master is the one on both the ME as the Corpse Cart. Corpse cart rule "Vigour Mortis" is correct as stated before. However, a Necromancer can replace a Corpsemaster on both the ME and Corpse Cart
*Items:
- Nightshroud still exists, forcing you're opponent to strike last. Very good combo when your Vamp is sitting on a mount that has low intiative ( zombiedragon)'
- Skabscrath ( prolly the blade of Agony that was stated before) gives a Vampire 7 attacks on the charge ( so +2 I guess) and is able to Death Shriek just as a Terrorgheist.
*Powers:
- Aura of Dark Majesty is a -1 LD To all in basecontact. So if a Vampire was to sit in a CovenThrone, it counts the base of the Throne for this rule. This is a combo I was hoping for.
- Curse of the Revenant power gives +1 wound, bringing it up to 4 wounds for a lord.
- Master of black arts is correct as stated before
*Magic:
- Lore Atribute is correct, stated as before that either the wizard or a friendly model within 12" recovers 1 wound
- ION is indeed signature spell, radius of 6" ( or boosted 12" or 18" ), D6 + casters level worth of models to each unit in range
- Raise dead is still in the lore, which can bring up to 15 skellies or zombies on the battle field
- Vanhels Dance Macabre is virtually the same. Hellish Vigour is back, but not sure what it does. Curse of the Years is also still in the game.
- 1 Necromancer may be upgraded to Master of the Dead - the only wa to incease the size of skeleton warriors summond by Raise Dead spell.
*Models:
- The CT/ME seems to have a chariotbase, not a big Terrorgheistbase.
- No new Zombie models presented in the WD
- Kemmler is the same old model, but now in Finecast. Which I think is fine, since it was one of the best models in history.
I have posted these facts from what I have read quickly. There is a battle report which might give more information, but I'll post that later.
Cheers!