Sorry for the late reply, I was out sporting
Some other things that might not have been mentioned before:
- Vamps can now use the Lore of Shadows, Necromancers only Lore of Vamps or Lore of Death
- Wights indeed have no more magical attacks, just Killing Blow.
- Ghostly Howl and Death Shriek do count as being magical
- Finally confirmed: VDM
WILL NOT let us charge anymore :frown: Even with the new charge rules from the BRB, it's a nerf. No more surprise "Hi, we are zombies in your flank"-attack.
- Zombies are dead-easy ( haha :lol: ) to raise now: they get an extra D6 wounds if succesfully targeted by ION.
- Vigour Mortis ASF overrules the ALS of the zombies. Yeey!

- The powered up versions of both VDM and Hellish Vigour become bubbles, rather than single target spells, with both 12". Synergy guys, synergy!! Keep 2 corpse carts near and you'll have units that have ASF, rerolling hits and rerolling wounds!!
- Cloud of Horror of the Bat Swarms is NICE: "An enemy unit in base contact with one or more Bat Swarms has the ASL special rule." Keep those batties as a support unit and you will not regret it
- Corpse Carts, Coven Thrones and Mortis Engines are chariots. That means
Impact Hits!!
- Unholy Lodestone: When a friendly wizard within 6" of ULS succesfully cast INO, he may reroll 1D6 to see how many wounds are restored for
each eligible
infantry unit
- Varghulf: Hatred, Regen, Terror Undead, Vampiric
- The Flag of the Blood Keep is now a single-blood-knight-unit Standard upgrade, rather than to be found in the magic items section. The cost and function of the banner is still teh same
- Isabella got a hefty stat-boost. EDIT: I removed the stats because of forum rules. Let's just say she attacks better, faster and double as much as her previous incarnation.
*EDIT: Krell can kill pretty much anything if he survives incoming attacks. This guy is a beast Hero choice. Pretty expensive though
That's it for now, I'm going to sleep
