HOneym said:
Excellent machine hunters
This is the most current Vargheist thread I could find and I didn't want to start a new one.
I just have a general question: Am I missing something? Why do people insist that VGs are too delicate?
They're skirmishing flyers, so they shouldn't ever be getting hit by ranged units at less than a -2 modifier for long range and skirmishers, and then an additional -1 if you're landing them in such a way that said ranged unit has to wheel or quick reform to shoot at them. Then at T4, even handguns only have a 50/50 chance of wounding.
So a unit of, for example, empire handgunners will get 10 shots, at BS4, -1 for long range, -1 for skirmishers, will be hitting on 6s so 2-3 hits and then wounding on 4s to 1-2 wounds. Not even enough to take a VG off, and then provided you're getting a flank charge, no stand and shoot, so you're into them on turn 2 at the latest and they should go in one round of combat.
I haven't used them yet, so I'm wondering if I'm just missing something here. With their ability to fly and skirmishers rules, I think they don't have a save because it would make them OP as they're so hard to hit at range, and fast enough to pick and choose who they engage in cc.