Sunny's challenge

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i got 2challenges for ya mate,
2 lists,both 2400 points and for tournements.

the first list will be a list with only vampires and skeletal units( skelletons, grave guard, knight exc. wolves are allowed)

the second list will be a list with only vampires ghouls, crypt horrors, terrorgheists exc.

i hope you can make some awsome lists.
 
As requested!

What up, sunny?
I was looking at the pic of your army in your league game thread, and i think a change towards that kind of list might be good to shake up this stale feeling my vc have been giving me lately.
So I've kicked up this:

Ghoul King
RF, Beguile, Aura of Dark Majesty, Dragon Bane Gem, Ogre Blade, OTS
410 pts

Master Deathromancer lvl 4
200 pts

x2 lvl 1 Baby Necros, LoV, one with a DScroll

x45 Ghouls w/ Champ
40 Zombs, banner
20 Zombs, banner, muso

x10 Horrors
Spirit Host
Spirit Host
x5 Hexies

Engine, Tome
Engine

If you've got some time, man, I'd kinda like to talk through some of your tactics, and to get your opinion on my list. If it helps, I'm probably going to be matched up against Empire (2 Stanks, 1 cannon, Halberd hordes, 2x3 Demis).

Anway, just kinda wanna pick your brain since I think I'd enjoy switching play styles to an infantry list as opposed to my flying circus I usually run.
 
Do you even play warhammer sunny or do you just make lists and put product in your hair? If so make a chaos list (any book) with no nurgle units and no tzeentch characters 2500
 
Hey there,

Do you have access to the High Elf book, Sun King? How about a list with no White Lions/Lion Chariots or Dragon Princes? I'm always curious to see what other players come up with.
 
Johnny-Crass said:
If so make a chaos list (any book) with no nurgle units and no tzeentch characters 2500

Does it have to be 2.5k? Smaller lists are more fun.

For example, 1k WoC:

HEROES

Throgg

CORE

5 Chaos Warhounds: vanguard

5 Chaos Warhounds: vanguard, mutant poisons

7 Chaos Trolls

SPECIAL

Chimera: flaming breath, regenerating flesh

RARE

Chaos Giant

Total: 1000 pts

I believe this is one of those "In your face!" lists at 1k...
 
@Adam Barrow: Hey mate, finally got some time in to reply to your post. So I think I'll run through
some of the ideas that I have regarding my own play style. First two links:

https://www.vampirecounts.net/Thread-Sunny-s-challenge?page=16 I bit down on this page I present my
league list and the general idea, I recommend you read this first.

https://www.vampirecounts.net/Thread-Facing-my-hardest-battle-in-my-league?page=2 In this thread I
have made "to do list" against my Ogre opponent, valuable stuff there as well, although it might
be a bit army specific.

Master Class
I think the best way to make a thorough walkthrough of my playstyle is looking at each unit
separately.

Ghouls: I've found that these, which is a staple of most armies, die very fast. Even with the 36 that
I field in horde, most of them will explode in a gush of blood most games. But with Dual Engines
they do get a lot more resilience. So two tips: Get AT LEAST 40 in a unit and RECOGNIZE when the
Regen is gone... nothing worse than doing the math wrong because you relied on having your ME's alive
and nearby. I almost always field my VL with the Ghouls which makes them a target but also scares some
things away. Just get teh VL out in time if the unit is dwindling and it's about to get charged.

Zombs: Frankly these badboys look weak on paper, but they are such a cheap investment. To be honest
they've always been worth it, except for when my whole army was slowed down by them and couldn't
catch up with the fleeing Ogres :P I started bringin the zombs because of Blood and Glory and needed
banner toting cheap units so I wouldn't auto-lose. Just remember that the banner also gives +25 vps
which means that the unit actually gives away 90 vps if it gets killed in combat. I use the Zombs
for redirection, extra drops and often make heroic charges with them(where they oddly enough often
win against their enemy). For instance my skaven opponent had some gutterrunners standing on the edge
of the board and then I charged them with my Zombs: He couldn't flee because that would mean that he
would run over the board so he stood and shot. The Zombs shrugged it off won combat, the Gutterrunners
broke and got run down... that is a nice example of what the Zombs are actually capable of if you get
lucky. I guess this is a no-brainer for most veteran VC players but it's worth saying again:
Do not send the Zombs into multiple combats, they'll bleed CR like Khorne having his period. The
Zombs are also good as bunkers for your caster characters.

Spirit Hosts: These spooks are the most terrifying units in my army, or so my enemies seem to think.
They are insanely cheap, very hard to deal with and they function as a swiss-army knife: A tool
for every task. Recently I've played a fair bit against OnG. I'm also a Bret player so I have a
healthy respect for Fanatics, but with the SH Fanatics become a waste of points at best. So you move
your SH up so that it draws the fanatic out. Okay that's good, but any chaff can do that. But other
chaff can't walk right on top of the fanatic and kill it without getting hurt. Well this was just 1
example of the many great ways you can use a SH. So how do I play them? However nescessary. Keep
them out of range of magic missiles though, opponents will love blowing them up even though the SH
is so cheap. Yeah and the SH can hold up a unit of Mournfangs or Maneaters for a whole game...
Guess I don't have to explain the value in that. Yeah and because of their great movement you can
deploy them and your Zombs(6 drops in total) without committing to anything yet.

Vargheists: As you might know I'm not the gambling type. I like 3 vargs in a unit but they seem to
get pincushioned fairly fast so I thought up an alternative: 6 Vargs in a unit! They work wonders
if you have the patience for it. The idea is that they mostly function like a 3 man unit, but they
just don't give up their points like the smaller units do. 6 Vargs can get a flank charge on 4
Mournfangs with DHB and WIN!

Crypt Horrors: Okay so no introduction needed, these beasts are all over tournament lists. I have yet
to see my CH die to the last man. Just don't rely on them doing anything big in combat. They can grind
but grinding takes time and since my list doesn't have a level 4 LoV caster it's not like you'll
heal every wound in every magic phase. I use them as a screen for my ME's and I have them deployed
vs hardhitting matchups like Bloodletters(who melts away in CC against CH). I field them 5 wide.

ME's: I never stop loving these wagons. Like the SH they have so many uses:
1. Regen. Yeah, that's kind of the whole idea with the army build, but it's not it's only merit.
2. Screams. Sure it's not a TG but it's a scream worth around 100 points built into the unit.
3. Impact hits. Some units don't like d6 s5 hits, find out which and use it.
4. Damage Aura. Yeah, when you close in on your enemy this aura will FORCE the enemy to make some moves
if his whole army isn't going to dwindle away by the aura.
5. Explosions! This is one of the really cool things about the ME: If it dies it's often worse news
for your enemy than for yourself. This has actually become sort of a motto in my gaming group:
"kill it quick or don't kill it at all". :D
6. It can actually fight. Sure it's weak attacks but it's 11 attacks on average... that's not bad. A nice
addition to all the other perks.
Deploying the ME: I park the side ways 1" behind my CH, that way they are very hard to hit with cannons.

Vampire Lord: I'm not really a blender fan boy like many others. Maybe it's because I play too
conservatively. A mistake I made with this list was to not give the VL a 4++ and only Seed of Rebirth.
This is dangerous business because most games the ME's won't last and killing blows ignore regen. In
my case I guess a SGK would have been a better choice. Anyway, she's a beast in combat, but that
can't be new to anybody. 2++ against flaming attacks means that you can charge out of the unit with
the VL and obliterate anything carrying the Banner of Eternal Flame :)

Master Deathromancer: I LOVE THIS GUY! Death is so insane, right now I think it's by far the best lore in the
game. But that's for another time to go through the lore. Main thing is: Keep him at the frontline
but not so that he can be charged. This is very hard, but if you master it he can devastate armies
by himself. PSunning all day :)

Baby Necro: I bring this guy for three reasons alone:
1. DS
2. Back-up LoV caster if my VL dies. This is gold.
3. Another IoN. I like IoNs. Oh yeah I never even roll for spells on the VL and Baby I just say I
take IoN :)

Hope this little guide helped you out Adam :D
 
Right on time, Sunny. We're gunna squeeze that game in tomorrow after work.

That's a great write up with a lot of useful information. Thanks a million for it. I'm still a little concerned about not having a lvl 4 on LoV to keep my Horrors up and going, but I'm hoping with 3 lvl 1s I can push enough Invo through.

I also went Ghoul King with DBG in lieu of Tali Pres. I'm hoping this works out for me, too. Only takes one botch to lose my Regen for the round. I finally settled on dub SH + Hexies instead of Vargs, as well. I know I'm gunna be scrambling to deal with those two Stanks and two Demi units. No Tbat means not having much of an answer for that armor, but nothing says Playing Against Adam's VC like a 4_ point Pause Button stopping your Steam Tank all game.

Thanks for the advice, Sunny! If I win I'll send your regards to the widowed wives of the Empire.
 
Okay so this will be my first tentative try at a Lizardmen army(yeah couldn't resist starting a Lizard army :D):

Lord:
Slann: BSB, Resovoir of Eldritch Energy, Becalming Cogitation, Focus of Mystery, Earthing Rod, Level 4 Lore of Light


Heroes:
Skink Priest: Dispel Scroll, Level 2 Beast
Scar-Veteran: Light Armor, Greatweapon, Cold One, Steg Helm, Luckstone

33 Saurus Warriors: Spears, FC
12 Skink Skirmishers
11 Skink Skirmishers
10 Skink Skirmishers

Special:
28 Temple Guards: FC, Razor Banner
3 Terradon Riders: Fireleech Bolas
3 Terradon Riders: Fireleech Bolas

Rare:
Troglodon
Ancient Stegadon: Engine of the Gods

2497 pts
 
Haha it's not betrayal when it's part of The Great Plan :D Hmm everybody seems to be hyped about the sharpened horns, but I'm not really sure what to use them for? Sure it's good against Ogres and other Monstrous stuff, but is it really worth it throwing your Ancient Steg against a Gutstar or Skullcrushers?
 
I think you got a chance versus Skullcrushers. D6+1 impact at minus -3 armour save means they are at 4+ so with a average of 4 impacts hits wounding on 2s, they will miss two save on average which will transform info 2D3 wound, not bad versus a elite unit for 20 points!
 
@Stephan: Okay so I whipped this skeletal list up for ya:

Stephan's Skeletons(2400 pts):

Vampire Lord: Ogre Blade, Enchanted Shield, Talisman of Preservation, Level 4 LoV, Barded Nightmare, Heavy Armor, RF, QB

Heroes:
Vampire: Barded Nightmare, Heavy Armor, Shield, Lance, RF, Level 2 Death
Vampire: Barded Nightmare, Heavy Armor, Shield, Lance, RF, Level 2 Death

CORE
32xSkeleton Warriors: FC, Banner of Eternal Flame
34 Skeleton Warriors: FC
34 Skeleton Warriors: FC

Special
11 Black Knights: FC, Barding, Lances, Banner of Swiftness
35 Grave Guard: FC, Greatweapons, Banner of the Barrows

Total Army Points: 2396pt
 
bow you made this lst for my what looks damm awsome, i would love to see a list with only ghouls units and stuff.

if you want to offcourse and if you have time ;)
 
Johnny's Slaanesh List
Okay so I've actually considered starting DoC JUST to make this list, alas I just started my WoC and LM so it'll have to wait :) It's fast and it's deadly. The herald with the Withstealer sword will go character hunting... good luck trying to hide from her :konrad:
Oh yeah and you don't want to be anywhere near the Daemonettes when they get MindWAZZZOR!

Lord
Daemon Prince: Level 4 Wizard(Shadow), Chaos Armor, Daemon of Slaanesh

Heroes
Herald of Slaanesh: Seeker, Exalted Locus, 2 Lesser Gifts(Withstealer Sword)
Herald of Slaanesh Greater Locus, BSB
Herald of Slaanesh: Greater Locus

Core
35 Daemonettes: Full Command, Banner of Swiftness
35 Daemonettes: Full Command,Banner of Eternal Flame

Speical
10 Seekers: Full Command, Banner of Discipline
5 Furies
5 Furies
5 Furies

Rare
Soul Grinder: Slaanesh, Daemonbone Claw
 

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