This was against a very similar list as in battle one, only with skaven instead of empire. Knight unit with lord, damsel (wildform) and bsb, two trebs, 3 pegasi, lots of rat infantry, grey seer and 2x WLC. Mad 'At got Lore of Shadow (conveniently after wearing it for the painting comp), Melkoth's and Enfeebling, while Svarten got Heavens (again), this time Comet and Curse.
This is after the first compulsory movement phase:
The terradon in the middle is part of the scenario, the objective is to capture the monster. Notice the text on our opponents t-shirt
Here we are several turns later:
The monster decided that it loved night goblins so it moved into my unit as soon as it could. This forced them to hold it, which is good since we would get VP if we held it at the end. The downside is that the monster rolls on a chart at the start of each player turn, worst that can happen is that it breaks free, best it only inflicts some hits on the unit. The picture above is from right after it broke free. The night goblin unit is significantly smaller due to shooting, magic and the monster. To the left of them should my squig
horde be, but it was, after first being hit by a miscasting plague (that turned the seer into lvl1), turned to clanrats (13th + power scroll) who got chased away by the goblins. Most warmachines were by this time dead or in combat, killed by gutter runners (from both sides), comets and pegasi. Both our big rat units were trapped in combat since long ago.
Not much more happend after that. The goblins killed the engineer and the clanrats in front of them, the archers killed the wolf riders, the censers bearers (who had lost five of their numbers to a venom thicket) charged the knight but got killed, and the monster again fell in love with the poor night goblins, only to leave them again shortly after, being free in the end.
We lost, earning only 4 battlepoints, while they got 16.
Battle 3
This time we certainly faced a different army. Empire and Ogres. 5 demigryphs, 5 mournfang, 6 ironguts with bsb and brusier, seam tank, ironblaster, 2x cats and a big unit of halberds with Lvl4 shadow wizard. Mad 'At got Lore of Heavens, Iceshard and buff(I think), Svarten got Metal, Searing Doom and Transmuation of Lead. The mission was to let on general die and the other survive.
Here is after our the end of the second turn:
In the space between the Mournfangs and the big stone pillar is where the Ironguts were just moments ago, a WLC had a lucky shoot, taking out 5 of the guts, but failing to wound the BSB (darn 1).
This is after out third turn, another über lucky shoot with a WLC and the demigryphs were down to one. My lobba got swallowed by a pit
Then things started going bad.
The morunfang charged the squig
horde, normaly this would be great for the squigs, if it wern't for some pesky magic to interfere. My
horde got hit by Melkoth's Miasma, and went down to both WS1 and I1. The ogres cavalery hit like a sledge hammer, killing all 30 squigs (and more but wounds don't transfer ^^) and stomping 4 gobbos aswell. The remaining goblins broke, realising more squigs from under their skirts and killing an already wounded mornfang in the process.
The Mornfang the tried to escape but got charged by the night goblins in the rear, the goblin threw a net on themself and lost combat, allowing the cats to reform, and latter being killed, but the Orc general survived.
The ogre general got killed but some gutter runners (which in the end was better for our opponents then for us due to the mission). The censer bearers charged the halberd unit but unfortunately my partner forgot to get into contact with the wizard, otherwise he would likely ended up dead too (which would have been great for us). The halberds took massive damage but killed the rats after two combat turns.
Our magic was mainly focused on trying to kill the last survivors from the cannon hits, but it failed, Searing Doom failed to reach casting value time and time again, despite 6 dice. In the end all three of the demigryph, the irongut and the BSB had only one wound remaining. And because of the objective of the game we lost despite having most of our army still on the table. We got 7, they 13 (but my memory might fail me here).