Brought myself a new gaming laptop just so I could play this and Quite loving it a lot. Bit disappointed their wasn't more customisation with your army and the special character has to be be your warlord but usually overcome this by renaming a generic lord and have them off conquering whilst the named character lounges around in some defended base
Oppenheimer there is a few mods available to play all the other factions including Bretonnia (tomb kings are not yet available)
This is a compelling battle. For the full context, you'd need to watch the previous video, but you'll probably get the jist of what has been happening if you only want to watch this one. It's a bit out of date now, however, it was so much fun to watch I wanted to share it anyway.
Finished my camaign on normal difficulty in july. The Grim and the Grave was a good excuse to re-play on a higher diff. Overall the game fells mediocre, with little "WOW" content, but without anything really bad as well. One of my personal dislikes was the economy system, everybody use gold, it is just renamed for some factions (dark magic for VC, favor for WOC). This is boring, and sometimes silly, when dwarves send you a gift of 1000 dark magic (or deamand a dark magic tribute!). However, units are interesting and variable (I enjoyed finding counter-units for enemy units, like Vargheists vs Pistoleers), spells more or less work (the Purple sun felt lackluster, howerver), and sieged are entertaining. Going to try Helman Ghorst this time (my previous lord was Kemmler). Have you noticed that that Ghorst and named units (the Direpack, the Tithe, Koningstein stalkers, etc.) come from the SIgmar's blood campaign, which was a prologue to End Times - Nagash more or less? Who knows, maybe we will see an EoT expansion at some point! Have you also noticed that watever faction you choose for single-player, a blind old man with a pet crow goins you as a councillor, even if you play Geenskinz?
I finally got a proper gaming rig, so this was the first game I installed on it. I started a with Empire first - a throwaway game to learn the mechanics. I played Medieval 2 a lot, but here I'm having endless problems with money and public order. And there are so many factions that keep getting allianced to each other, that makes expansion more difficult. But I guess I'll get the hang of it in time. Seeing all the things seen on the tabletop in the game is awesome, we need only a bit more customization as @Count michael said and more big factions maybe. On the one hand I hope to really get in the game once I get to know it all, but on the other hand, I still need time to paint real minis though!
First thing, I've found with Vamps is build a Tarnished gold shaft.. Playing as Grimgor at the moment, Nearly all the Badlands are mine now, have to move on the Border princes and then head North or West, anyone have an idea which direction is better?
I really like the fact that they have added Isabella Von Carstein to diversify the Vampire faction beyond Mannfred and Kemmler. I'm not so struck on Vlad, but I understand why they have included him. It's good to see that they're still expanding this game. I just hope that I get to play it one day.
I've been playing this quite a lot recently (now that I actually have a PC capable of wrangling it). Obviously I picked VC first. My first game was a washout - I wasn't losing per se but I didn't have the economic power to recover from the kicking Archaon gave me around turn 120. I was quite proud of confederating with the Von Carstein subfaction and Mousillon though!
Second time round I started out heading south and west rather than north, using the Von Carsteins as a vassal and buffer against the Empire while I kicked in Zhufbar and the Border Princes. Archaon steamrollered the Empire but his forces were divided enough that I could pounce them and move swiftly on to Altdorf. Oddly enough, though, the gamewinner was the total collapse of Tilea and Estalia - that's another six provinces just waiting for me to walk in and claim them. The end of the campaign's a blur - I remember being so amused by Skarsnik's "easily hypnotised" diplomacy trait that I put a lot of effort into keeping the Crooked Moon as allies, and that ended up putting me in good stead to sign a nonaggression pact with Grimgor and split the world. "Everything above the Black River is mine, unless it's mountains, in which case it's Skarsnik's..."
Oddest thing to happen was definitely the alliance of Vampire Counts, Night Goblins and Wood Elves besieging Couronne for the long game win. I keep wanting to knock around with that campaign some more and pick up some of the obscure achievements, but now I've distracted myself playing Greenskins and kind of forgotten where I was at in my VC playthrough...