Finished my camaign on normal difficulty in july. The Grim and the Grave was a good excuse to re-play on a higher diff. Overall the game fells mediocre, with little "WOW" content, but without anything really bad as well. One of my personal dislikes was the economy system, everybody use gold, it is just renamed for some factions (dark magic for
VC, favor for WOC). This is boring, and sometimes silly, when dwarves send you a gift of 1000 dark magic (or deamand a dark magic tribute!).
However, units are interesting and variable (I enjoyed finding counter-units for enemy units, like Vargheists vs Pistoleers), spells more or less work (the Purple sun felt lackluster, howerver), and sieged are entertaining.
Going to try Helman Ghorst this time (my previous lord was Kemmler).
Have you noticed that that Ghorst and named units (the Direpack, the Tithe, Koningstein stalkers, etc.) come from the SIgmar's blood campaign, which was a prologue to End Times - Nagash more or less? Who knows, maybe we will see an EoT expansion at some point!
Have you also noticed that watever faction you choose for single-player, a blind old man with a pet crow goins you as a councillor, even if you play Geenskinz?
