I like the descriptions of the stats, short and sweet. I agree with the speed and agility since he's not wearing armour so he'd be alot more maneuverable Spelling?
But WS 5 rocketing to 8? He's only human, and young as well, so I'd say WS 4 at most for basic stat and then 6 when loopy, but I dunno, if you can justify it, go for it.
Technique strength - same, just maybe decrease it a little and it's fine in my view.
I love that he can make his own food or be an effective forager, that way we don't have to worry about him forcing us to stop at every maccy d's on the way to our destinations
One small thing that makes me :mad2: is the strengths/weaknesses bit. I know it can be annoying repeating what you've pretty much already said, but simple overviews of the good and bad makes it easy to understand his use and how to roleplay with him in 1 or 2 seconds.
Example:
His sanity and his insanity combined make him unpredictable, hence he can be difficult to read in a fight. However, this insanity also means that he is hard to place faith in simply because you never know when he'll change making him difficult to accomodate in battle plans.
The flaw of his insanity is like Dr Jekyll as he is more useful when in 'hyde' mode to win a fight, but less useful to plan tactics with and for hiding amongst humans.

erv:
As long as you provide a small list of his pros and cons (besides just disliking cabbage) then I'd say he's good to go.
