Full Name: Geralt of Rivia
Associated Names: The White Wolf(not to be confused with the Knightly Order of the same name), The Gray Wolf
Age: 110+
Bloodline: N/A
Sire: N/A
Generation: N/A
Place of Birth: Ostland
Physical Description
He has the physical profile of a soldier in his late twenties. He has an oddly pale complexion, a shoulder length white mane of hair, eyes the color of flint, and a long scar running down one side of his face.
Personality
Though cynical and gruff on the exterior, Geralt is in fact a normal man perpetually tormented by the paradox of saving mankind from the monstrosities he was raised and trained to face despite the fear and hate the unwashed masses reserve for any not like them. He tends to remain silent when amidst the Council(not inclusive of Todd, Mrs. Lovette and Toby). However on the rare occasion he does have a casual conversation he tends to speak with a caustic wit on his tongue.
Brief History
The order of Witchers were created by a splinter faction of Imperial Witch Hunters, who saw the clear superiority in individual combat prowess of the Warriors of Chaos as compared to their Old World counterparts, and wished to turn that kind of strength for the cause of good. In collusion with renegade Elf sages and alchemists, the radicals eventually suceeded in creating a new breed of warrior, though the process was not without inadvertently creating dangerous monstrosities as well.
These warriors are possessed of unusually long life spans, more than double that of a normal man(though they are still not as long lived as an Elf or Dwarf), have combat prowess well beyond that of even the most experienced Greatswords, are given specialist training in hunting down and slaying monsters, and even possess limited spellcraft. They are called 'witchers' or 'hexers' to differentiate between the ordinary Witch Hunters sent by the various churches of the Empire, and these unusual sellswords. The witchers roam the lands, ridding the countryside of monsters in exchange for payment, although folk whisper behind their back that the witchers themselves are not quite human. To become one is no mean feat, as not only do the witchers only accept those with few worldly ties, the induction trials(which involves quantities of wyrdroot, warpstone and various reagents) kills off all but the toughest and most compatible.
Geralt of Rivia is perhaps the most famous of the witchers. He started off as an ordinary child in Ostland, but survived the harrowing initiation of the witchers to join their ranks. Honing his trade on killing the abominations that his own order created during their experiments, he wound up carving a reputation for himself and his order over the years, and is known throughout several states of the Empire. While witchers can be considered to be tainted by Chaos, and those who helped create them to be dangerous heretics, the Churches, as well as the higher government and the Knightly Orders turn a blind eye to their existence and deeds. This is due in no small part to Geralt's contributions. Considering some of his equipment it is likely he even has the tacit goodwill of the High Elves.
Basic Stats
Speed: 5(7)
Agility: 5(6)
Weapon Skill: 5
Ballistic Skill: 5
Raw Strength: 4(5)
Technique Strength: 6(8.5 including his swords)
Toughness: 4(5)
Tactical Knowledge: 3
Magic
Magical Lores Known: Witcher Magic
Raw Magical Power: 3
Magical Skill: 6
Technology
Skillset: Alchemy
Skill Level: 6
Equipment
Witcher Armor
An exotic form of composite armor intended to provide as much protection as possible while not limiting the wearer's mobility
The armor does not protect the lower arms, legs and head, however. His personal set has magical dampening capabilities
Moonfang
A finely balanced, unnaturally keen enchanted silver sword of elf origin that burns with the power of the elven moon goddess Lileath
The sword is wreathed in pale eldritch flames that wax strong in the presence of moonlight. It smites its victim with divine power, which amongst other things stop the remarkable regenerative capabilities of Trolls and other such monsters. It is highly effective at slaying the undead and those bearing the touch of Chaos(like Beastmen, Daemons, and Skaven), Such victims will quickly find divine flame consuming their entire form if impaled, leaving behind nothing but a pile of purified ashes.
Mahamakan Rune Sihill
This is a powerful Dwarf-made runeblade that is also a priceless relic of the early days of the Empire
This sword is virtually indestructible, carves through flesh and armor alike like a hot knife through butter and is brutally effective at slaying ordinary flesh and blood creatures. In Geralt's experience even most magical armor simply cannot stop the deadly edge of this blade
Witcher Potions
Geralt carries various witcher potions about himself. These are used to enhance his capabilities in many different ways
An assortment of potions that are mostly highly toxic, but are used to boost his fighting capabilities in various ways. They can temporarily grant superhuman reflexes, the keen senses of a Vampire, the resilience and magic resistance of a Stone Troll and many more different benefits. A wise witcher will brew and drink the right mix of potions before combat, allowing him to defeat foes previously beyond his ken. However only a few can be consumed in a short span of time or he will die of poisoning, due to their high toxicity. They have also never been tested on anyone else other than the witchers, so are not guranteed to work with them.
Witcher's Medallion
A silver necklace bearing the emblem of Geralt's Witcher School, the image of a snarling wolf
This necklace which Geralt wears at almost all times is proof that one has completed Witcher training. However these necklaces are no mere symbolic trinkets. They vibrate in the presence of enemies and high concentrations of magic(as would be found at an Elven Waystone, for instance), with increasing proximity likewise increasing the strength of the vibrations until they thrash about under Geralt's armor like miniature beached fish
Other Abilities
Fieldcraft
Geralt's job scope includes finding, tracking down and getting to his prey(preferably undetected to make the job easier). While not an assassin or stealth specialist, he is adept at tracking foes through practically any kind of terrain as well as moving about unseen and unnoticed. Essentially, he has had a lot of practice to hone his huntsman's skills.
As mentioned above. This family of skills includes wilderness survival, tracking, infiltration, camouflage and concealment, and covert takedowns.
Sixth Sense
Geralt seems to have developed a finely tuned sixth sense which makes him extremely hard to blindside.
Geralt can parry surprise attacks from behind, mostly negating the advantage gained from striking at his back. Also, so finely tuned is his danger sense that his presence alone has fouled many an otherwise perfect ambush simply because 'I had a bad feeling about this'.
Essence of the Wolverine
As a side effect of the mutations he has underwent Geralt seems to have become a pseudo-lycanthrope of sorts. At night the lupine aspect takes over the set of his jaw, lending him greater strength, speed and vitality
Geralt becomes stronger, faster and tougher when fighting in the moonlight. His face(particularly his jaw) will also begin to take on a wolf-like aspect. This effect(including the change in appearance) is especially strong in the presence of a full moon. However, this does not make him a true werewolf and he does not share any other traits or weaknesses of theirs.
Strengths
Slayer - Witchers are specialists at slaying monsters like Trolls, Wyverns, Ogres and even lesser Vampires. Typical threats can be taken down by a group of novice witchers working in unison, or a single master witcher like Geralt. The White Wolf is a veteran of his profession, and has survived numerous attempts by his erstwhile employers to kill him(and hence not need to pay), so his experience also extends to dealing with and killing mortals.
Battle Mage - All Witchers use 'Signs', a form of safe, fairly low-powered magic that are very quick to use. Because each spell is nearly instantaneous, taking a few moments at most they are very difficult to dispel(surprise factor). Geralt uses this to complement his blades and can use his Signs even between individual blows. Such is the safety of using a Sign that it is impossible to miscast.
Witcher potions - An assortment of potions that are mostly highly toxic, but are used to boost his fighting capabilities in various ways. They can temporarily grant, amongst other things, superhuman reflexes, the keen senses of a Vampire, and the resilience and magic resistance of a Stone Troll. A wise witcher will brew and drink the right mix of potions before combat, allowing him to defeat foes previously beyond his ken.
Field Alchemist - Geralt is practiced at creating his potions without needing any alchemical equipment. Just a fireplace would do(which conveniently provides him somewhere warm to rest as well).
Not A Vampire - Geralt does not have any of the classic weaknesses of Vampires, and will probably laugh in the face of anyone trying to use holy water on him.
Weaknesses
Young One - While Geralt's enhanced physique gives him physical capabilities on par with battle-hardened Chaos Warriors and lesser vampires he is nowhere near as old and experienced as the elder vampires, and cannot match their capabilities without using his potions.
Tainted - The assertion of commoners that witchers are 'unwholesome', 'tainted' etc are in fact true. Witchers are actually mutants created through a crude form of genetic engineering and tampering with the forces of raw magic. This brings him closer to the forces of Chaos than anyone (including Geralt himself) would like.
Not A General - Geralt has neither the experience nor the knowledge in leading an army. He is used to working either alone or with a small band of capable allies.
Associated Names: The White Wolf(not to be confused with the Knightly Order of the same name), The Gray Wolf
Age: 110+
Bloodline: N/A
Sire: N/A
Generation: N/A
Place of Birth: Ostland
Physical Description
He has the physical profile of a soldier in his late twenties. He has an oddly pale complexion, a shoulder length white mane of hair, eyes the color of flint, and a long scar running down one side of his face.
Personality
Though cynical and gruff on the exterior, Geralt is in fact a normal man perpetually tormented by the paradox of saving mankind from the monstrosities he was raised and trained to face despite the fear and hate the unwashed masses reserve for any not like them. He tends to remain silent when amidst the Council(not inclusive of Todd, Mrs. Lovette and Toby). However on the rare occasion he does have a casual conversation he tends to speak with a caustic wit on his tongue.
Brief History
The order of Witchers were created by a splinter faction of Imperial Witch Hunters, who saw the clear superiority in individual combat prowess of the Warriors of Chaos as compared to their Old World counterparts, and wished to turn that kind of strength for the cause of good. In collusion with renegade Elf sages and alchemists, the radicals eventually suceeded in creating a new breed of warrior, though the process was not without inadvertently creating dangerous monstrosities as well.
These warriors are possessed of unusually long life spans, more than double that of a normal man(though they are still not as long lived as an Elf or Dwarf), have combat prowess well beyond that of even the most experienced Greatswords, are given specialist training in hunting down and slaying monsters, and even possess limited spellcraft. They are called 'witchers' or 'hexers' to differentiate between the ordinary Witch Hunters sent by the various churches of the Empire, and these unusual sellswords. The witchers roam the lands, ridding the countryside of monsters in exchange for payment, although folk whisper behind their back that the witchers themselves are not quite human. To become one is no mean feat, as not only do the witchers only accept those with few worldly ties, the induction trials(which involves quantities of wyrdroot, warpstone and various reagents) kills off all but the toughest and most compatible.
Geralt of Rivia is perhaps the most famous of the witchers. He started off as an ordinary child in Ostland, but survived the harrowing initiation of the witchers to join their ranks. Honing his trade on killing the abominations that his own order created during their experiments, he wound up carving a reputation for himself and his order over the years, and is known throughout several states of the Empire. While witchers can be considered to be tainted by Chaos, and those who helped create them to be dangerous heretics, the Churches, as well as the higher government and the Knightly Orders turn a blind eye to their existence and deeds. This is due in no small part to Geralt's contributions. Considering some of his equipment it is likely he even has the tacit goodwill of the High Elves.
Basic Stats
Speed: 5(7)
Agility: 5(6)
Weapon Skill: 5
Ballistic Skill: 5
Raw Strength: 4(5)
Technique Strength: 6(8.5 including his swords)
Toughness: 4(5)
Tactical Knowledge: 3
Magic
Magical Lores Known: Witcher Magic
Raw Magical Power: 3
Magical Skill: 6
Technology
Skillset: Alchemy
Skill Level: 6
Equipment
Witcher Armor
An exotic form of composite armor intended to provide as much protection as possible while not limiting the wearer's mobility
The armor does not protect the lower arms, legs and head, however. His personal set has magical dampening capabilities
Moonfang
A finely balanced, unnaturally keen enchanted silver sword of elf origin that burns with the power of the elven moon goddess Lileath
The sword is wreathed in pale eldritch flames that wax strong in the presence of moonlight. It smites its victim with divine power, which amongst other things stop the remarkable regenerative capabilities of Trolls and other such monsters. It is highly effective at slaying the undead and those bearing the touch of Chaos(like Beastmen, Daemons, and Skaven), Such victims will quickly find divine flame consuming their entire form if impaled, leaving behind nothing but a pile of purified ashes.
Mahamakan Rune Sihill
This is a powerful Dwarf-made runeblade that is also a priceless relic of the early days of the Empire
This sword is virtually indestructible, carves through flesh and armor alike like a hot knife through butter and is brutally effective at slaying ordinary flesh and blood creatures. In Geralt's experience even most magical armor simply cannot stop the deadly edge of this blade
Witcher Potions
Geralt carries various witcher potions about himself. These are used to enhance his capabilities in many different ways
An assortment of potions that are mostly highly toxic, but are used to boost his fighting capabilities in various ways. They can temporarily grant superhuman reflexes, the keen senses of a Vampire, the resilience and magic resistance of a Stone Troll and many more different benefits. A wise witcher will brew and drink the right mix of potions before combat, allowing him to defeat foes previously beyond his ken. However only a few can be consumed in a short span of time or he will die of poisoning, due to their high toxicity. They have also never been tested on anyone else other than the witchers, so are not guranteed to work with them.
Witcher's Medallion
A silver necklace bearing the emblem of Geralt's Witcher School, the image of a snarling wolf
This necklace which Geralt wears at almost all times is proof that one has completed Witcher training. However these necklaces are no mere symbolic trinkets. They vibrate in the presence of enemies and high concentrations of magic(as would be found at an Elven Waystone, for instance), with increasing proximity likewise increasing the strength of the vibrations until they thrash about under Geralt's armor like miniature beached fish
Other Abilities
Fieldcraft
Geralt's job scope includes finding, tracking down and getting to his prey(preferably undetected to make the job easier). While not an assassin or stealth specialist, he is adept at tracking foes through practically any kind of terrain as well as moving about unseen and unnoticed. Essentially, he has had a lot of practice to hone his huntsman's skills.
As mentioned above. This family of skills includes wilderness survival, tracking, infiltration, camouflage and concealment, and covert takedowns.
Sixth Sense
Geralt seems to have developed a finely tuned sixth sense which makes him extremely hard to blindside.
Geralt can parry surprise attacks from behind, mostly negating the advantage gained from striking at his back. Also, so finely tuned is his danger sense that his presence alone has fouled many an otherwise perfect ambush simply because 'I had a bad feeling about this'.
Essence of the Wolverine
As a side effect of the mutations he has underwent Geralt seems to have become a pseudo-lycanthrope of sorts. At night the lupine aspect takes over the set of his jaw, lending him greater strength, speed and vitality
Geralt becomes stronger, faster and tougher when fighting in the moonlight. His face(particularly his jaw) will also begin to take on a wolf-like aspect. This effect(including the change in appearance) is especially strong in the presence of a full moon. However, this does not make him a true werewolf and he does not share any other traits or weaknesses of theirs.
Strengths
Slayer - Witchers are specialists at slaying monsters like Trolls, Wyverns, Ogres and even lesser Vampires. Typical threats can be taken down by a group of novice witchers working in unison, or a single master witcher like Geralt. The White Wolf is a veteran of his profession, and has survived numerous attempts by his erstwhile employers to kill him(and hence not need to pay), so his experience also extends to dealing with and killing mortals.
Battle Mage - All Witchers use 'Signs', a form of safe, fairly low-powered magic that are very quick to use. Because each spell is nearly instantaneous, taking a few moments at most they are very difficult to dispel(surprise factor). Geralt uses this to complement his blades and can use his Signs even between individual blows. Such is the safety of using a Sign that it is impossible to miscast.
Witcher potions - An assortment of potions that are mostly highly toxic, but are used to boost his fighting capabilities in various ways. They can temporarily grant, amongst other things, superhuman reflexes, the keen senses of a Vampire, and the resilience and magic resistance of a Stone Troll. A wise witcher will brew and drink the right mix of potions before combat, allowing him to defeat foes previously beyond his ken.
Field Alchemist - Geralt is practiced at creating his potions without needing any alchemical equipment. Just a fireplace would do(which conveniently provides him somewhere warm to rest as well).
Not A Vampire - Geralt does not have any of the classic weaknesses of Vampires, and will probably laugh in the face of anyone trying to use holy water on him.
Weaknesses
Young One - While Geralt's enhanced physique gives him physical capabilities on par with battle-hardened Chaos Warriors and lesser vampires he is nowhere near as old and experienced as the elder vampires, and cannot match their capabilities without using his potions.
Tainted - The assertion of commoners that witchers are 'unwholesome', 'tainted' etc are in fact true. Witchers are actually mutants created through a crude form of genetic engineering and tampering with the forces of raw magic. This brings him closer to the forces of Chaos than anyone (including Geralt himself) would like.
Not A General - Geralt has neither the experience nor the knowledge in leading an army. He is used to working either alone or with a small band of capable allies.