That's what's I ment, just words failed me..
I believe so... Not sure. Warseer confirmed preorders to be the 23 of August...
His save may not be great but he is toughness 7 so anything less than str6 needs 6's to wound (I hate they removed autofails if more than double T >S). He re-rolls miscast results for some more safety and you know he has magic restoring wounds. Your main concern is war machines but I am seriously expecting the new lore to have some big arsed raising spells, which he then triples the range and effect of (TRIPLES) so war machines should not get more than a turn before they are buried in bodies. His Sword is not that bad, and against MI and MC he will rip it up, talk about a combat res monster in that situation 6 attacks, 3's to hit, 2's to wound multiply wounds by 3... no save for you unless you have a 1+ save which is now 6+.. Then there seems to be a multi stacking unstable reduction abilities within the force between him, the Heralds and then the battle standard... His spell knowledge is unreal, 8 plus a auto Raising spell yes please, with the ability to utilise different lores and therefore lore abilities. His staff does what it used to with this additional bit about using power to provide heroic killing blow which could be useful at times (though likely unneeded).
Finally the wording of the Heroic Killing blow section makes me wonder if he does not generate additional attacks in some form on top of his stats, though this may just be due to thunderstomps additional d6 attacks...
I am very excited