Vampire Counts 8th Edition Handbook by Sunny & Najo

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The approval of Comic Book Guy is the ultimate credit. Do you know how many Doctor Who marathons he's watched? :tongue:

In all sincerity, you gentlemen have put together a masterful piece of work that can serve as a blueprint for others who wish to create similar threads on their respective forums. This guide will always rank atop all the others I've seen as the best of its kind...until you chaps make one for 9th ;)
 
The approval of Comic Book Guy is the ultimate credit. Do you know how many Doctor Who marathons he's watched? :tongue:

In all sincerity, you gentlemen have put together a masterful piece of work that can serve as a blueprint for others who wish to create similar threads on their respective forums. This guide will always rank atop all the others I've seen as the best of its kind...until you chaps make one for 9th ;)
AWWWW! Wow :) This just totally made my day! I'm speechless :)
 
It is very awesome as I said before. Will there be a colour coded section on Mounts added? =) Would love to hear what your guys take on some of them are, especially the coven throne.
 
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Ironic, I think we missed mounts since they are so rarely used lol. Pretty funny. We'll get that fixed :P
 
Well done gentlemen. Now if we could get GW to make a book this easy to use it would be great. Printing this out to keep on hand
 
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Well done guys, now only to do the mortarchs, morgasts, nagash and khaine magic!

ObliviJohn, thing is with the TG, he can still be shot down in one turn by many armies if you don't play him right. Sure he is a DP's worst nightmare but there are a lot of strong counters against it.
 
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ObliviJohn, thing is with the TG, he can still be shot down in one turn by many armies if you don't play him right. Sure he is a DP's worst nightmare but there are a lot of strong counters against it.

Oh I'm well aware that it can be shot down by a dwarf or empire gunline. But it's still something that I would never leave out of an uncomped VC list. The only exception would be if I knew beforehand that I'd be facing 2+ cannons. For anything else it's just too strong. It fills a role in the VC army with it's mobility and reliable source of directed damage that no other of our choices does.
There are also alot of ways to survive cannon shots. MI walls and keeping it back behind impass for 2-3 turns will usually do the trick.
 
Woodies and some tomb king armies can also take it out.

But yeah, a smart player can dodge cannons like kung fu panda
 
I would hardly say that 2d6 is a "reliable source of damage" :)

Well it is 2D6 + wounds. Anything ld 6 or lower gives you a minimum wounds of at least one.

I'd call that reliable.

Woodies and some tomb king armies can also take it out.


But yeah, a smart player can dodge cannons like kung fu panda

I regularly face skaven cannons so I never feel the dodge-fu within me :(
 
Skaven, Lizardmen, Tombkings, Undead Legions, Chaos Legions, DoC, WoC, Empire, Dwarfs, High Elfs, Dark Elfs, Wood Elfs, Elf Legions, Brettonians and Ogre Kingdoms all have reliable ways to take out the TG. But as I stated in my disclaimer in the beginning of the thread, no handbook will be agreeable by everyone. :)
 
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Sure, but then you have to stay within 12" of your Caster which means that the TG is just sitting around doing nothing while it gets shot at. I know that not rating the TG purple is controversial but I have yet to be proven wrong outside of theoryhammer :)

Oh don't get me wrong, I give them a solid blue. It's a flying war machine with 6 inch range for twice the price of a war machine.
 

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