Heres some rumours regarding the bloodline powers and the magic items list:
Bloodline powers can be mixed and matched as much as you like. I see some incredibly powerful vampires on the way *evil laugh*
The Severed
Spectral Horror:
Ethereal, can take no magic items.
Ghoul kin:
If joining a unit of ghouls the vampire and the ghoul unit can make a march move before the game starts.
Supernatural Terror:
Cause Terror.
The Arcane
Master of the dark arts:
Two extra power dice every phase.
Forbidden Lore:
Know all spells from vampire lore or any other lore except life.
Dark Acolyte:
Gain magic level.
The Bestial
Flying Horror:
Fly.
Infinite Hatred:
Re-roll all missed 'To hit' rolls.
Hunter in the Dark:
Gain scout.
The Martial
Red Fury:
Each wound dealt generates an extra attack, these extra attacks cannot generate extra attacks. cannot be combined with great weapon, including Lances
Avatar of Death:
Gain Heavy Armor and your choice of Great Weapon, Hand Weapon & shield or Two Hand Weapons
Dread Knight:
Gain lance heavy armor shield, barded nightmare
The Courtly
Aura of Dark Majesty:
-1 enemy leadership in 6" (cumulative)
Walking Death:
+1 combat resolution
Beguile:
Select one model, may re-roll wounds against chosen model unless it passes Ld -3 roll.
The Master (Affect Invocation of Nehek)
Lord of the dead:
Raise skeletons beyond their starting number gain +1 on number raised.
Summon Creatures of the Night:
Raise Dire wolves, Batswarms And fell bats beyond starting size, gain +1 raised.
Summon Ghouls:
Raise ghouls beyond starting size, gain +1 raised.
Magic Weapons
Frost Blade
Any model taking a wound is slain outright.
Dread Lance
Lance, attacks automatically hit.
Black Axe of Krell
Wight king only, Great Weapon causes d3 wounds, any model not slain must pass a toughness test each round or suffer another wound.
Blood drinker
Vampire Only. Each unsaved wound heals a wound to the wielder or the unit he is in.
Skabscrath
Bearer causes terror
Sword of Kings
Gains 'killing blow', Wight Kings gain killing blow on 5+
Tomb Blade
If in unit of skeleton warriors each wound creates a new skeleton.
Balefire Spike
Lance, attacks are flaming.
Talismans
Carstein Ring
revive from slain once on a roll of 2+, if returned to life place model in the front rank of any friendly unit on the table. If there is no unit, the vampire is removed as a casualty.
Crown of the damned
4+ ward save bear subject to stupidity.
Wristbands of Black Gold
3+ ward save against all ranged attacks. magic missles, templates etc.
Gem of Blood (One use only)
first wound suffer in CC, roll die, on 1, take wound and an extra wound, on 2+ the wound is rebounded onto the model that caused it with no armor save.
Arcane Items
Skullstaff
+1 to casting and dispelling rolls.
Staff of damnation
Bound 3, all friendly undead within 12" make a single attack. roll a die each time it is used, breaks on a 1.
Book of Arkhan
Bound 3, casts Vanhel's Danse Macarbre, roll a die each time it is used, breaks on a 1.
Sceptre de Noirot
Bearer raises d3+9 zombies with raise dead.
Crimson Gem of Lahmia
Vampires only, at any time during the magic phase the bearer may expend one wound to gain a power die.
Black Periapt
Allows bear to keep one unused power die or one unused dispel die and the end of the phase and add it to his side's power or dispel pool in the next phase.
Magic Armor
Walach's Bloody Hauberk
gain 4+ save that can be combined with other stuff, also 5+ ward.
Accursed Armor
Heavy Armor -3 WS, -3I +1T.
Flayed Hauberk
2+ save that cannot be improved.
Armour of Night
On foot only, Heavy Armor if wearer is on his own he at -2 to be shot at.
Nightshroud
Can be taken by Necromancers
Light Armor, attacker lose charging bonus, lose ASF, and have their I reduced to 1.
Cadaverous Cuirass
Vampires only, Heavy Armor, killing blow and poison have no effect.
Enchanted Items
The Hand of dust
Bound 3 inflicts 2d6 str 5 hits to one unit in contact with bearer as shooting. roll a die, on a 1 it breaks.
Rod of Flaming death
Bound 3 magic missile d6 str 4, 18" units suffing a casualty take panic check. roll a die, on a 1 it breaks.
Helm of Commandment
If wearer is not in combat one friendly unit with in 12" may use bearer weapon skill.
The Cursed Book 20pts (One Use Only)
For one round all attacks against bearer are WS 1.
Talisman of the Lycni
Vampire only. Vampire gains move 9.
Magic Banners
Drakenhof banner
unit gains regeneration
Flag of Blood keep
4+ ward save vs any kind of shooting.
Banner of Barrows
GG, BK and Wightkings in the unit gain +1 to hit.
Screaming Banner
Roll extra die on fear checks made against unit discard lowest.
Royal Banner of Strigos
Unit hates all enemies
Icon of Vengeance
Unit does not crumble when general dies
Banner of the dead Legion
Unit counts as having twice as many models as it actually does
Cursed Pendant
Unit claiming banner after killing your unit take d6 st4 hits. If they hold onto the banner they take d3 str4 hits every turn. No saves. The banner may be dropped (losing victory points) to avoid the second effect.
Banner of Endless Nightmare
The unit may claim up to +4 combat resolution from ranks if they have the models.
Standard of Hellish Vigour
unit can always march.
Standard of Everlasting Death
suffer one fewer casualty from crumble on a 4+
Banner of Hellfire
Unit has magical flaming attacks.
Points costs removed to not infringe on IP