To be honest with you, playtesting showed me that the Wraithwall didn't accomplish its intended function, which was to turn Skeletons/Zombies into a semi-decent fighting unit, as opposed to a tarpit/anvil. The Wraiths are not enough offense to get things going, and one magic weapon ends the threat before it begins.
I'd rag on your for thread necromancy, but given the nature of this forum, it's probably not a big deal. :tongue: