This is My TVC character. Many of his rules may not make sense if you haven't read his fluff. Go read it. Alright, you're back. Here he is:
Quezalat Ghorqalamor---Thalak Rei
Quezalat is a Lord Choice that can be taken in a Lizardmen or Vampire Counts army. He may never be the general, and may never join units.
Points Cost: No clue for Quezalat, Larekoth is about 300-odd?
M WS BS S T W I A LD
4 8 - 6 5 4 6 6 8
Magic Items:
Vengeance of the Blasted Heart: +2 strength, strikes last, ignores Regeneration saves, counts as magical for the purposes of hitting Ethereals and suchlike but will ignore saves granted by its status as a mundane weapon (Amaranthine Brooch, Armour of Morrslieb). Any item that allows its target to ignore or be immune to wounds from this weapon only works on the roll of a 4+ (items such as High Elf Heart of Avelorn, etc). Instead of making normal attacks he may instead make a single attack on every model able to strike him.
Hide Armour: Quezalat's unique Stegadon-hide armour gives him +1 to his Scaly Skin save (making it 3+), as well as MR1 at 36" from the caster, which increases by one rank for every 12" the caster is closer than that (eg. MR2 at 24"). Additionally, roll a dice for every magic item in base contact with Quezalat. On a 6, that item does not function for one turn. With Dwarfish Runic items, roll seperately for each rune. If the rune is a Master Rune, you must reroll the dice (once) if successful.
Special Rules:
Cold-blooded, Undead, Scaly Skin 4+, Hates Chaos
Severed from Undeath: Quezalat has the Vampire rule, however its benefits only affect himself. He also may not benefit from the Battle Standard or the Leadership value of the General, or be healed by Invocation of Nehek and all other spells of its type.
Undying Protector: One model on the board may be the character Quezalat has devoted himself to protecting for this battle. If included in a Lizardmen army, that may only be a Slann. If in a Vampire Counts army, that will be the General. This has several benefits. Firstly, if the designated character is targeted with an attack allowing a Look Out, Sir! roll and the roll is failed or unavailable and Quezalat is within 6", the Look Out, Sir! roll is counted as passed and the attack is allocated to Quezalat. Secondly, the character is treated as a Battle Standard only affecting Quezalat. Thirdly, if that character dies, Quezalat may reroll failed hits in every turn against the unit that killed the character, and he must charge that unit whenever possible.
Blame for Undeath: Quezalat blames the Daemons of Slaanesh and the Druchii for his current state, and may reroll failed hits in every turn against those opponents.
Spirit of Makat: Quezalat is affected by Stupidity due to the spirit of Makat Heartfang which periodically attempts to take control of his body. In addition, whenever he takes a wound he must immediately take a special Stupidity test at a -2 modifier.
Larekoth
M WS BS S T W I A LD
8(7) 4 - 6 5 3 2 4 6
Special Rules:
Undead, Cold-Blooded,
Impenetrable Hide: The combination of Larekoth's thick hide and the crude gromril plating along his body give Quezalat +3 to his armour save, and sets Larekoth's save to 3+.
There you go.