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  1. Aedin

    Dark Elves

    HMM maybe a Black Knight bus escorted on each flank by a Black coach... Triple charge decimate FTW?
  2. Aedin

    Dark Elves

    Dont the COB give a 5+ ward save to witch elves? If thats the case the ring of hotec would make it a 2+ save vs spell dmg.
  3. Aedin

    Dark Elves

    Witchelves as core and Mindrazor .. do i need say more?
  4. Aedin

    Dark Elves

    This is what I can remember. 1 Horde of 28 Witchelves pushing the COB 1 unit of 20 repeater crossbowmen with flame banner serving as wizard bunker 3 repeater bolt throwers 30 executioners 20 black guard with LD banner to hold the flank 2 units of 5 dark riders 2 units of 10 warlocks IF...
  5. Aedin

    Which vamp lord better?

    Why not consider this. Vampire Lord LvL 1 Caster or More Heavy Armor Great Weapon Dragonhelm Dispel Scroll Talisman of Preservation The Other Trickster's Shard Beguile Quickblood Red Fury Barded Nightmare Attacks in initiative order with STR 7 without magical attacks 2+AS 4+WS I use him...
  6. Aedin

    Dark Elves

    Ok I finally got a taste of the new dark elves and im not a fan of fighting them. Witchelves as core are you kidding me !! Anyway thought I would start this thread to help draw out the do's and dont's for fighting this new threat.
  7. Aedin

    Vanhels vs Hellish Vigour

    Thats why you always take a spare. lol
  8. Aedin

    Vanhels vs Hellish Vigour

    Using it in combat is not a big deal. Its WHAT you use it against in combat that is a big deal.
  9. Aedin

    2500pt buss

    I dont run them side by side the unit champ is between them.
  10. Aedin

    2500pt buss

    Won vs Elves Lost vs Empire (STANK generated 13 CR in a milti charge situation) Killed one stank with a TG but erred by ignoring the other one. One turn of STR 10 attacks really shines against 1+ Armor
  11. Aedin

    2500pt buss

    I have the double handed weapons because there are plenty of beasties out there to hold this unit up. Plus if I end up in combat with a 1+ armor or a steam tank I want a guarentee its going down. I know what your saying about rerolls but since i still have quickblood for initiative order...
  12. Aedin

    2500pt buss

    How does this look. VLord lvl 4 Nightmare Barding Great Weapon Shield Armor of Destiny Dispel Scroll Dragonbane Gem Potion of Strength Beguile Quickblood Red Fury Wight King Great Weapon Heavy Armor Shield BSB Barding Skeletal Steed Dragonhelm...
  13. Aedin

    If you could change just one thing....

    I dont know if I agree with this entirely. If it were only limited to 5 than summon lists would dominate and the ranks would swell out of control. However, as I pointed out earlier. At a minimum the unit that gives up the CR should be the one who takes the CR in damage. (example) lets say...
  14. Aedin

    Do Necromancers on Corpse Carts get a Regeneration save?

    And i think they should it would be worth the points and doing it would be worth it; even if you added 40pts on each model. YOU LISTENING GW.
  15. Aedin

    Vanhels vs Hellish Vigour

    Ohh crap talking about missing the obvious. :slapface: I have to remember that the next time my TG makes a run for a bunker unit.
  16. Aedin

    Best way to prevent "deathsnipe" ?

    of course now he will death snipe the King and then the MN if he's smart but that can be fixed too if you have the points.
  17. Aedin

    Ethereals + Mortis Engine kamikaze

    4+ regen wraiths with 5 wraith heroes and beast magic :suck:
  18. Aedin

    Fly and Marching

    With the release of the new elf flying chariot I started to ponder the following question. If it has fly but cant march can it still move 20. I know this is in debate with the Black Coach because of ethereal but what about everything else in the game? And if you can't move 20 then why...
  19. Aedin

    If you could change just one thing....

    Auto fear would be great to have back if you outnumber and win combat but maybe instead of auto-run maybe reduced int, leadership, or weaponskill automatically. Of course though then your back to paying an extra point or two per model for an ability you wont always get to use.

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