@Seneschal, yeah I am fairly sure
@Malisteen is right. I don't think GW would double-double cross their consumer base to sneakily release a "new" core system that is more advance.
Honestly, if a more advance version of the game is released, or if things are changed drastically not on the grounds of campaign play/storytelling battles, then it will be due to
AoS flopping so hard GW has to scramble to draw the players they had before back in. But I doubt that will happen. I can't say for certain how well
AoS will do, but in stark contrast to the forums, I have not heard a single negative thing about it from anyone I've talked to at my FLGSs. Granted a number of those people work for the FLGSs, so I can't be certain if they are merely in support because they have no choice but to attempt to sell the product, or if they are actually interested (I believe it is the latter however, not simply wanting sales).
I still don't think the game is that broken just because they haven't included points cost. To be honest, just look at every edition we've ever had, and how the points cost effect the game: Entire units viability changed because the points cost made them too pricey, or rule-sets removed their good tricks or what have you. We have always had units that are "not worth", and if you consider the fact that with points cost systems the only thing we end up doing is trying to maximize our ability to win within those limits, how is that different than
AoS presents?
Just instead of them telling you made up values for the units, you only have to compare how well the units themselves function, and then you can develop a sense of how well they will fair against other armies/units. Granted the whole issue with Summoning seems rather large, with how much it can potentially tip the scales of a battle in favor of one side (Usually the summoner), and how difficult it is to dispel magic (Mostly due to range/LoS restrictions, which are questionable at best). So there may end up being issues with valuations of units, but I don't think it's too drastic to say the lack of points cost is not holding us back nearly as much as we are holding ourselves back.
I strongly disagree with that statement. A good rule system should be able to stand the test of time. Any game system can be improved upon, and that's generally what new editions of any game are for, but no game system should need a complete re-write and update of every rule every 4-6 years like clockwork. That's just crazy.
That's a yes and no kind of thing. The premise of such games is as a product in a nation of capitalism. Obviously Chess or Go proves your point, that games don't need to change or be altered so drastically to entail a truly fantastic game. But the issue is that Chess isn't being used as a product to turn profits as best they can by a corporation. So while I agree games could last longer, or be designed to last, I don't think that's what the goal here is. That being a great game in the end. The goal is money, and that's the real game between us and GW.
There's descriptions of the book leaked already. Its a fluff book about the setting that has some warscrolls for sigmarites, khorne chaos, and 'sylvans' or something like that (dryads? elves?), plus some narrative oriented scenarios featuring the same. It is not a big rulebook for a more advanced game, and it is not the 'missing link' for competitive list building.
That said, I am curious about the new books they may release. I like lore/art and the scenarios seem like they could be interesting to me. So I am slightly interested in what might come of the new releases of books they will bring to the table.