You can't balance a tournament that way. "Don't be a Rick" is a way to balance garage gaming, not tournament play. What do you do...ban the guy who brings 20 Bloodthirsters? What about the guy who brings 19? 18? 17? At what point is it acceptable?
What about the guy who brings 20 black coaches. Or nothing but chaos knights. Or nothing but vampire lords?
At what point does "efficiency" become "being a Rick"? At what point does it matter that armies don't look like armies, but just a collection of monsters and characters?
Just to be absolutely clear, Age of Sigmar as released by GW is not a complete game. It's just rules for pushing miniatures at each other. It's like if Casinos just supplied a card dealer and dealt everyone as many cards as they asked for. That's not a game. You can MAKE that a game, but it's not a game.
People aren't trying to "Comp" Age of Sigmar. This isn't just writing the next Swedish pack. This is taking rules for grinding models together, and turning that into some kind of competitive tabletop game.
That's true, and false. It's certainly true that the current rules released by GW does not promote, or perhaps even allow, tournament play. And while there are a fair number of ways to generally come to agreeable matches with opponents (Which by the way,
@Archamedius 's statement said for pick-up-games, he did not
declare Tournaments entirely viable), there is not the system in place that many people believe needed to "play fair".
So you're right. The game is not made "complete" if you believe that "You must be able to play in tournaments to have a game that is viable and complete." BUT, and I believe this, there is a game and it is entirely playable. To call it "incompletely" because it does not support tournaments is not true. It's a complete game in the respect that plenty of fully functional and rational humans have been able to play Age of Sigmar. And they didn't even have to make up rules to do so. The game is
Complete.
What it is
not, is what you
want. And whether or not it is GW's job to deliver on your desires is debatable. Certainly
WHFB was a game in the vein that you are looking for, where as
AoS is no where near, but I don't remember signing a contract with GW that demanded they continue to support my every whim. And I won't pretend to know the reasons behind the drastic shift, but it doesn't matter. That the game changed is all that is relevant, and it is not nearly so clear cut as you say that it is about it being a change for the worse. Because worse is a matter of opinion, and for all players who were not into GW solely based on their already faulty and poor game design? Well we're along for the ride, and some of us might actually enjoy it. But to decry GW as a villainous monster for supplanting their already faulty design choices, that supported strict adherence to rules and systems, with an arguably more faulty system that supports a freedom that many players may enjoy or find encouraging is viewing the world though rose tinted glasses.
And yes, I also believe that any system designed to reign in control of players choices to create an "equal" playing field is basically the same, as the Swedish Comp for 8th or any new "comp" that comes out for
AoS that may enjoy success. Comp is short for Composition after all, and they were just as "artificial" and "user labored" as anything for
AoS. You act like the people who made Swedish Comp did not have to put in any effort because GW simply laid ground work? No, they had nearly just as much to go by then as they do now. Units relative strengths and weaknesses, and valuations of their abilities. Just because there is no points cost does not mean you have lost the ability to evaluate units, it simply removed the defaulted to assessment (Which I will note can just as often be flawed). Any of the comp systems presented thus far for
AoS are fair for people to say they could work; Heck, while I personally dislike the freedom offered by
@najo 's comp he presented, I believe that is almost entirely in line with the mentality of building a functional tournament system. I think it's a poor system in that it creates restrictions that needn't be placed (Like denying you the ability to out number your opponent by more than "1 Warscroll" at most) but I don't think his idea is meant for extremely casual play.
But I do believe there is strength to this system, in offering people more of a choice than they every had before. The freedom of not being burdened by a flawed rule set (That GW surely has always known they design flawed, because they sure aren't very good at it), and allowing players to take a step back and try to find what they are actually looking for themselves. And some players, like you, may be extremely off put by this, let's call it introspection, that each player is now being given the chance to take. But being able to reflect on the game and why we play games, and what makes it worth our time, is a worthwhile reflection. And it's entirely worthwhile to allow everyone the chance to see possibilities beyond such "tournament standards", players who may be into the game but only exposed to such scenes, because they tend to dominate and stifle the creativity of more free play.
Because they say "If you don't have a list, we can't play because there is no way to know we're even playing
Fair".
Because they think that given the chance, players will field only monsters and characters.
Because
they think that other players aren't out there to
have fun, only to win.
And sure, it doesn't support the exact style of a tournament, but it could, with work. But the problem anyone who demands a tournament is going to have is they think first and foremost winning needs to be rewarded. And when
winning is the only fun you think you're having, then you're probably not having much fun at all.
Consider this:
It's entirely possible that a player may not feel that they are being unfair, or the shame, from fielding 30 Bloodthirsters, but when put to a crowd where everyone can see what they are doing? What defense would they have if people could simply nominate them as non-viable for winning an event? Or if event coordinators had to check list before they were admitted to play (Because gods know no tournament ever required that before), and they would be allowed to simply reject non-compliant or radically unfair list.
Let me be clear when I say that Point Costs are simply a crutch. And while some people need crutches, they aren't there to make things right, and even when you're using them, you can tell when things are wrong. No amount of points would ever make Nagash OK to play. And tournaments previous disallowed certain Special Characters for similar reasons. The points could never be justified when trying to make the game balanced. And just because most other units were generally accepted as cost, it didn't make it correct or fair, it simply made it what we agreed, which was handed down to us by GW. If anything, shouldn't we be overjoyed by having the freedom to determine what is fair, and set the scene as we want it (Which will most likely be a bent mishap of min-maxing, like tournaments typically end up).
I will say however it is a great bit more complicated that simply the removal of point costs, with magic (Summoning in particular) seeming rather off currently. But in previous iterations of
WHFB did we not see full units swallowed to Pit of Shades, Purple Sun, Dwellers? So it's not like
WHFB was without flaw, and again, comp systems tried to reign in things that are considered more dangerous to the "fairness" of the game, just like they potentially will with
AoS.
All I'm saying is, you make fair points. But you are trying to assert that your points apply to every aspect of the game because you choose to believe that the points you are highlighting are the only points that matter. And that simply is not the case. Your points are true, but they are a lot more limited in scope than you make it sound like. And I can't force you to have fun playing
AoS, by any means, but if you truly see no worth in any aspect of the game because a
few of the points you enjoyed (Perhaps even most, although you have "admitted" to enjoying other aspects) were shifted dramatically? Then you're just making a mountain of a mound.