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Anilar

Wight King
Sep 1, 2010
424
Skanderborg
Will quick reform GG2. Made them 8 wide in the front rank, and turned them a bit, so they can see the tower, but if your marauders want to charge them, they have to charge them to the front.
 

Anilar

Wight King
Sep 1, 2010
424
Skanderborg
End of movement. Im assuming that GG1 have uninterupted line of sight to the tower over GG3. As it should be towering over them all, even the treeman. And im not even sure that two times hardcover stack, which might be the case for GG2. As Depending on how big a treeman I have might obscure the tower.

Well time for some magic.
 

Anilar

Wight King
Sep 1, 2010
424
Skanderborg
Right T5 Eagle noble then.

Will heal a wound on my BSB, with Lore of life lore atribute.

Will cast Earth Blood on wizards own unit. 2 dice
 

Anilar

Wight King
Sep 1, 2010
424
Skanderborg
Well guess ill start shooting then. GG1 first. Wizard will be the first die, she hit just as well, but only shoot str 3 arrow. Hard cover short range so hit on 5+
 

Sweeney Todd

Master Vampire
True Blood
Mar 9, 2008
4,034
Singapore
Thank the Ruinous Powers for small mercies.

BTW, if you're gonna fire GG2 at the Marauders in the tower as well, I believe the leftmost 4 cannot shoot due to the tower being out of their 90 degree LOS arc.
 
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