- Feb 12, 2008
- 27,732
Hmm, looking at the list I really think we should remove the options for Necromancers - I can't see the Strigoi allowing them to join their forces. It would also balance the overall synergy of the army in regards to the characters. I would even be tempted with the removal of the Grave Guard to also remove the Wight Kings as well.
I can understand what you are trying to get at Caleb, but having being involved with the whole discussion I know why we went that way. We found that with the new items available the Strigoi could be outclassed in many areas. One of the main things was that they lack the ability to get a lot of Static CR like other armies via lack of standards or magic banners etc. So that is why the vampires we made more offensive to allow them to try and balance CR via kills.
I personally would want to playtest before any more changes are made, and if we do find they are OP, then of course we can scale them down.
I can understand what you are trying to get at Caleb, but having being involved with the whole discussion I know why we went that way. We found that with the new items available the Strigoi could be outclassed in many areas. One of the main things was that they lack the ability to get a lot of Static CR like other armies via lack of standards or magic banners etc. So that is why the vampires we made more offensive to allow them to try and balance CR via kills.
I personally would want to playtest before any more changes are made, and if we do find they are OP, then of course we can scale them down.