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Voidwright

Zombie
Apr 4, 2011
7
Saved. I have two dice remaining. I'll throw both into Doom and Darkness on the skeletons engaged with my general.
 

Voidwright

Zombie
Apr 4, 2011
7
Well, the magic phase is over. Here is the updated map. Turns out I can only recover 2 gg, as I've run out of room. Shooting - Banshee into the unit engaged with my general (first) and the ME into the unit engaged with my other skeletons (right)
 

Voidwright

Zombie
Apr 4, 2011
7
Oops... forgot to attach the map. The mortis engine does 4 wounds, no armor saves. I've blown through the entire phase so far, so I'll wait up to see if you need to make any regen saves.
 

Marius

Ghoul
Jul 20, 2010
182
Hmm, surprised your Mortis Engine managed to charge the skellies - didn't think they were in it's front arc?

Oh well, 4 6+ regen saves.
 

Voidwright

Zombie
Apr 4, 2011
7
The back end of the unit was in the front arc, but the engine couldn't make it until the gg moved. Granted, its a huge risk because your unit has the flaming banner, but it was just sitting there being boring. Why don't we do that fight first, while we're here.

Top of the round, d6 impact hits.
 

Marius

Ghoul
Jul 20, 2010
182
3 Die.

On to blender boy.

Hmm, choices, choices. Basil will continue to attack the skelly's.

Hits on 3+ with re-rolls.
 

Marius

Ghoul
Jul 20, 2010
182
8 Kills.

Current Res -

9 (8 Kills, Standard) vs. 9 (3 Kills, Standard, 3 Ranks, Flank attack, Charging)

I believe the remaining order for this combat is:-

Banshee swarm
Both Sets of skellys & the Corpsemaster
Spirit Horde
 

Voidwright

Zombie
Apr 4, 2011
7
4 wounds, and you'll get both armor and regen or parry.

As I don't think its possible for you to deal 5 wounds in this round to the ME, I'll roll its attacks as well.
 
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