The City of Nuln
Winter 2123
Winter 2123
It is winter of the year 2123 (I.C) and the Empire has been riven apart by civil war for centuries, as some of its highest nobles dispute the claims of others for the right to rule Sigmar's realm. Otilia, Elector of Talabecland and fourth of her name, Lutwik of Reikland and Helmar of Marienburg are the children of those who waged war on each other during the time of Vlad von Carstein, but now the fighting rages just as fiercely as ever.
Meanwhile, in the east, amongst the dread ruins of Sylvania, a new power rises amongst the Vampire Counts, Mannfred von Carstein, most cunning and cruel of his Dark Father's children. He sends out ambassadors to many, including the Silver Pinnacle, to Neferata, first of the vampires and Queen of Mysteries, biding his time and husbanding his power whilst the humans weaken themselves.
The Queen has no wish to see an Empire of the undead; such things have been attempted before and fell down in ruins about the ears of their architects, but she doesn't wish to needlessly draw the von Carstein's ire. Her daughters, however, do not trust each other and have become far too independent for them to succesfully fulfil her wishes in this matter, but she blames them not. Thus, as she debates terms and sends members of her court to Drakenhof, more of her best and most trusted are sent out to the cities of the Empire with one goal - strengthen them to protect against the coming storm, whatever the cost.
The city of Nuln, Bastion of the South, is the Empire's greatest supplier of munitions and artillery, the iron heart of the nation. Having suffered little from the civil war, Nuln has grown rich and prosperous from the long years of fighting, and sitting at the confluence of the Aver and the Upper Reik, it controls river traffic between the rich and fertile lands of Averland and the rich city of Marienburg.
Nuln must fall; so has Mannfred decreed. If left at full strength, it may be able to defy him long enough for the other provinces to come to their senses and join together, and that could be disastrous.
* * *
And so, hello! This is the signup for Nuln: The Shadow War! You are all being employed by Lord Karsten von Mecklinbourg, a vampire older than any three of you combined, who approached you through the Lasch crime family who run a vast array of business enterprises throughout Nuln. Maybe you have been blackmailed for old mistakes, maybe you owe Karsten, or you are merely looking for a big payment?
Strong-armed or not, you are all to meet at the River Rat, one of the Lasch family's dockside taverns. You don't know why you have been called there, but you have been told to be discreet, go to the bar and ask for Nico.
If you were in Drakenhof during Vlad’s reign, then you may recognise Karsten, but you will not know much about his background (which I may flesh out for you via a character sheet later, once you have found out some information yourself IC)
Your characters need to be able to fit into human society, as there shall be as much stealth needed as fighting ability! This does, however, rule out undead creatures such as wights and spirits, due to the fact that they kind of stand out.
Please make this part as descriptive and in-depth as possible
Name:
Gender:
Bloodline:
Generation: I would suggest 4th Gen
Sire:
Age: any characters older the 326 (+age that they were turned) and thus were turned in Vlad's first year of rule in Sylvania will need extremely good fluff describing WHY they need to be that old for me to accept them)
Place of Origin:
Appearance:
Personality:
Background:
(Please, make this sensible. Characters who are awesome, mega-killy dragon slayers will need to be toned down.
Also, please include how you came to work for Karsten von Mecklinbourg - blackmail? Money? Promise of great reward? Something else?)
Equipment:
(you may only have one low-level magical trinket, and will be dependant upon approval by myself)
Specialisation/Fighting Style:
(please go into as much detail as possible! Thought-out fluff will be rewarded!)
Magical Skills:
(these will be monitored carefully so no-one is overpowered!)
Name:
Gender:
Bloodline:
Generation: I would suggest 4th Gen
Sire:
Age: any characters older the 326 (+age that they were turned) and thus were turned in Vlad's first year of rule in Sylvania will need extremely good fluff describing WHY they need to be that old for me to accept them)
Place of Origin:
Appearance:
Personality:
Background:
(Please, make this sensible. Characters who are awesome, mega-killy dragon slayers will need to be toned down.
Also, please include how you came to work for Karsten von Mecklinbourg - blackmail? Money? Promise of great reward? Something else?)
Equipment:
(you may only have one low-level magical trinket, and will be dependant upon approval by myself)
Specialisation/Fighting Style:
(please go into as much detail as possible! Thought-out fluff will be rewarded!)
Magical Skills:
(these will be monitored carefully so no-one is overpowered!)
1) As GM, my word is final. If you have a problem with a decision I have made, by all means send me a PM and discuss it with me - I’ll happily do that, and try to solve any issues. I will not, however, be bullied into decisions by people in the OOC threads (I don’t expect this would happen, but I thought it wise to put it in)!
2) I also reserve the right to decline and/or ask for changes to sign-up sheets (but I will only do this to bring them into line with lore/in cases of sheets which really do not fit the roleplay)
3) To maintain the high quality of roleplays on Carpe Noctem, I would like to impose a limit of four sentences in accordance with the rules of the roleplaying forum (in cases of dialogue, I will make exceptions, but please don’t take advantage!)
4) Explicit language and graphic violence is accepted. The IC Thread will include NSFW, so please be aware of that if you visit the site at work!
2) I also reserve the right to decline and/or ask for changes to sign-up sheets (but I will only do this to bring them into line with lore/in cases of sheets which really do not fit the roleplay)
3) To maintain the high quality of roleplays on Carpe Noctem, I would like to impose a limit of four sentences in accordance with the rules of the roleplaying forum (in cases of dialogue, I will make exceptions, but please don’t take advantage!)
4) Explicit language and graphic violence is accepted. The IC Thread will include NSFW, so please be aware of that if you visit the site at work!
Accepted Characters:
If there is anything you think I have missed, by all means, contact me!