Vampire Ron
Grave Guard
even the signature spell from the Lore of the Vampires can see up to five of them get back in the saddle should they fall.
This appears in Phil Kelly's description of the Black Knights on the website, and made me very happy.
even the signature spell from the Lore of the Vampires can see up to five of them get back in the saddle should they fall.
Pladvoncarstein said:hex wraiths are not worth the plastic they are made of. unit size of 5-10 and you cant have more then 3 units of the same type from special. most will run a unit of 5-7 in average games. with one wound each a magic missle is gonna wipe the floor with them being only toughness 3. This is a good thing for me as it means balance (they hit hard but can be destroyed easy a glass cannon as it were)
Pladvoncarstein said:hex wraiths are not worth the plastic they are made of. unit size of 5-10 and you cant have more then 3 units of the same type from special. most will run a unit of 5-7 in average games. with one wound each a magic missle is gonna wipe the floor with them being only toughness 3. This is a good thing for me as it means balance (they hit hard but can be destroyed easy a glass cannon as it were)
Forgotten Heretic said:so no more one wound per spell restrictions on cavalry then, nice, i doubt it but if that works on blood knights they might just survive long enough to get into combat
Forgotten Heretic said:so no more one wound per spell restrictions on cavalry then, nice, i doubt it but if that works on blood knights they might just survive long enough to get into combat
passed tests for fear caused by the vampire or his unit have to be rerolled. If the enemy unit iswithin range of a bsbearer no rerolls are made (neither for the battlestandar nor for thos power)
HERO said:I'm thinking about.....
A Blood Knight bus with..
8x, full command, Flag of Blood Keep
Champ takes Potion of Strength or mask of eee!
Add Wight King BSB, on a barded steed with Screaming Banner
Add Lord on a horse, Ogre Blade, Dragon Helm, 4+ Ward, Dark Aura and this power.. (maybe even WS9 if I have enough points)
HERO said:Forgotten Heretic said:so no more one wound per spell restrictions on cavalry then, nice, i doubt it but if that works on blood knights they might just survive long enough to get into combat
I think it will, because GW (and Phil Kelly especially) is very consistent when it comes to spells.
If it effects Black Knights, it'll effect all cavalry models.
I'm thinking it'll be wizard level + D6 divided by 2.
Duke Danse Macabre said:They are not the best models but they do look good and the black knights are great.
They have huge hitting power and most things can't hit them and that is why they are weak when taking hits same as all out ethereal gear.
You can't have everything.
Pladvoncarstein said:Duke Danse Macabre said:They are not the best models but they do look good and the black knights are great.
They have huge hitting power and most things can't hit them and that is why they are weak when taking hits same as all out ethereal gear.
You can't have everything.
I wasnt complaining they are weak I was saying its good because its balanced. I like that an oponent can one shot them it means we are not as overpowered again as i thought. although I think its off zombies are now s3 t3 and cheaper aswell they are now better then skinks (which is wrong imho) Yes zombies should be tough but they should not be as strong as an elf or skink . What should happen is zombies should be t3 or t4 s2 or s1 .
hex wraiths are not worth the plastic they are made of. unit size of 5-10 and you cant have more then 3 units of the same type from special. most will run a unit of 5-7 in average games. with one wound each a magic missle is gonna wipe the floor with them being only toughness 3. This is a good thing for me as it means balance (they hit hard but can be destroyed easy a glass cannon as it were)
Pladvoncarstein said:Yes zombies should be tough but they should not be as strong as an elf or skink . What should happen is zombies should be t3 or t4 s2 or s1 .
Pladvoncarstein said:Duke Danse Macabre said:They are not the best models but they do look good and the black knights are great.
They have huge hitting power and most things can't hit them and that is why they are weak when taking hits same as all out ethereal gear.
You can't have everything.
I wasnt complaining they are weak I was saying its good because its balanced. I like that an oponent can one shot them it means we are not as overpowered again as i thought. although I think its off zombies are now s3 t3 and cheaper aswell they are now better then skinks (which is wrong imho) Yes zombies should be tough but they should not be as strong as an elf or skink . What should happen is zombies should be t3 or t4 s2 or s1 .
40 Skeleton Warriors with musician, standard bearer with Banner of Eternal Flame and Skeleton Champion: 120 slaves
21 Skeleton Warriors with musician, standard bearer and Skeleton Champion: 67.5 slaves
The big unit is pictured with hw/s while the small one with spears/shields. Also nowhere in WD (and there are many units of Skeletons listed in several army lists) skeletons' weapons are mentioned. This could be skipped for hw/s as the default option, but additional equipment usually gets listed as it is extra paid for.
Duke Danse Macabre said:Pladvoncarstein said:Duke Danse Macabre said:They are not the best models but they do look good and the black knights are great.
They have huge hitting power and most things can't hit them and that is why they are weak when taking hits same as all out ethereal gear.
You can't have everything.
I wasnt complaining they are weak I was saying its good because its balanced. I like that an oponent can one shot them it means we are not as overpowered again as i thought. although I think its off zombies are now s3 t3 and cheaper aswell they are now better then skinks (which is wrong imho) Yes zombies should be tough but they should not be as strong as an elf or skink . What should happen is zombies should be t3 or t4 s2 or s1 .
I know but that was a personal observation.
I only disagree with you saying they are bad models.
Now the reason they are Toughness 3 and Strength 3 is because they are the recently dead.
The still have all their muscles etc, they would be no weaker than anyone else and because they will normally be human foes they face you get human stat zombies, also you can't complain they will lose muscle over time either as skeletons are strength 3 as well, wonder if I add zombie skin to a Skelly.... will he get a +1 to his armour?![]()