The Scribe
M 4 / WS 4 / BS 0 / S 4 / T 4 / W 3 / I 3 / A 2 / Ld 9
Magic
The Verdict knows all 4 Rituals and may cast all four per turn. He is also a level 4 wizard and knows all the spells from the Lore of Nagash.
Typo?
Equipment
Dark Fang of Nagash
This blade was granted to V’azrin by the Great Necromancer as a gift for his service in the war in Nehekhara. I take it, it will be made obvious in the fluff that the scribe is V'azrin, it could be confusing
The blade grants visions of madness and terror into those it cuts. Is less effective on powerful vampires than on mortals, but he rarely uses it.
Hand Weapon. A models that are wounded by this weapon must take an Ld test using the Ld on their stat line. If failed the model may not attack from this turn and any attacks directed at the affected model will hit automatically.
fine
Pale Tome
A tome compiled by V’azrin he recently reclaimed it after Mannfred’s destruction; he compiled the spells within to control and destroy the Unliving. It also contains notes by V’azrin - The only problem is Manfred doesn't fight the TVC in GW world
This book has the same powers as Book 6 - The Book of Undermining & Book 7 - The Book of Power.
Rules are fine
Special Rules
Undead
Vampire (from the VC Armybook)
Hoarder of Knowledge
V'azrin has spent many years carefully hoarding magical knowledge. Whilst the spells of Nagash have been drilled into his mind, unfortunately his memory is unreliable when it comes to the other branches of magic, and as such it is unsure what spell will come forth from his lips.
Once per magic phase V'azrin can attempt to cast any spell from any magic Lore from the BRB excluding Life and Light?. Choose the spell you wish to cast and roll D6. On a 4+ the spell is cast as normal, on 1-3 a random spell from that lore is cast, roll D6 to select the spell. If the number of dice to cast the spell has no chance of meeting the required casting roll for the random spell it automatically fails.
Cunning
Though his mind can be at times unreliable, the Scribe is deceptively cunning. His is able to make plans years into the future, with convoluted twists and turns that eventually work out to his own benefit.
After deployment choose one of your opponents units (note this cannot be a character). That unit is not deployed as normal, but instead is placed on the board in turn 2, on the enemies board edge, as if they had returned from chasing off the board.
There, how is that looking?