Upcoming Warhammer Fantasy Releases- Including Nagash & new VC stuff.

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God damn it, the rules and the new lore is right here in front of me BUT I CAN'T READ SPANISH...
 
If it's combined... W10... well, wow, it will take a fair amount to down him I guess... A9? 5 from Mannfred and 4 from the beast, seems standard, nothing special. I assume the beast gets thunderstomp?

Care to post the spells of Undeath? Or rather, summarise them to avoid breach of copyright... ahem...

I don't speak Spanish at all, but I can decipher some of it! Sorry if some if it is wrong :P


Lore attribute - when castin an incatation (new type of spells for this lore), each counter used gives you +10pts for the total amount you can raise.

Signature spell - 9+ to cast; raise 100pts of infantry (Nagash triple that). Boosted on 16+ for 150pts.

Spell 1 - 6+ to cast; Heal 1d3+1 wounds to the target.

Spell 2 - 7+ to cast; Hard to read, but it's something that give a single attacks that if it hit, is multi-wound D6 with no save. If this kill a character, you gain D6counter for the lore attribute.

Spell 3 - 8+ to cast; 2D6 +2 minus the target Ld to cause wounds with no armour. If you do at least one wound, you get D3 counter for the lore attribute.

Spell 4 - 10+ to cast; Summon a unit of Warbeast or Swarm of up to 75pts. Boosted at 16 +, raise 150pts.

Spell 5 - 10+ to cast; Summon a Character of up to 65pts. Boosted on 24+, can then summon a Monster, Chariot (singular) or War Machine of up to 200pts.

Spell 6 - 16+ to cast; Summon Cavalry, Monstrous Cavalry or Chariots (plural) of up to 150pts.
 
Nagash creating 300 points of infantry for 9+ is obscene. A hundred zombies for 9+ to cast. Oh wait, he can then summon a Varghulf for 10+. He could easily cast both of those spells using only the 4 dice he's stored from the enemy's previous magic phase. How the hell is anyone going to stand a chance against him.
 
Arkhan- level 4 wizard. Knows Lore of Death and Undeath. Any combo of lores, must distinguish before generating.

Neferata- level 3 wizard. Knows Lore of Vampires, Death, Undeath, and Shadows. Any combo of lores, must distinguish before generating.

Mannfred- level 4 wizard, Lore of Undeath, Death, Vampires. Any combo of lores, must distinguish before generating. It looks like Mannfred is no longer a Loremaster of Vampires and Death. Which is lame, but he still has Master of Black Arts, Dark Acolyte, EDIT and he can save up to three power dice to generate additional attacks until the next friendly magic phase.
 
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Heh, how lame does Dark Acolyte look now? +d3 on restoring a few wounds of infantry back... vs raising a unit of 60 skeletons / 10 black knights etc
 
Deciphered rules (not translated, as I know nothing about Spanish :))

Morghast Harbinger; Unit size 2+, two hand weapons, heavy armour. Hover and killing blow. Friendly undead units within 12 inches crumble by one less.

Morghast Archai; Unit size 2+, Halberd, Full plate (4+ armor). Hover and Killing Blow. Same crumble thing as the Harbinger.



Arkhan the Black; Level 4 wizard, access to Lore of Death and Lore of Undeath and can mix them. If he inflict at least a wound during CC, roll a dice. On 6+ he regain a wound. Crumble one less than normal (can be combined with other modifier). Also he can march. Arkhan double the number of points raise with the Lore of Undeath.

Magic item - Sword; Eachj wound cause heal him by one, maximum of 4 regained wound per phase.

Staff; Can store magic dice. Doesn't seems to talk about a limit.



Neferata; Level 3 wizard, access to Death, Shadow, Vampire, Undeath, and can mix and match. Can regain a wound on 6+ like Arkhan. If she kill a model in challenge, you get a free Vampire that you place within 12 inces. Enemy are at -1 to hit her, except for Khalida.

Magic item - Sword; If she wound in challenge, the enemy loos 1S, 1T and 1A permanatly. But can only be affected once.

Staff; When Neferata cast a magic missile, a direct damage or an hex, the target suffer an additional D3 S5 hit.



Mannfred; Level 4 wizard, access to Death, Vampire and Undeath and can mix and match. Can use up to 3 magic dice to get +1 attack per dice (can go beyond the maximum of 10). Also have the ability to heal a wound on a 6+.

Have the MAter of the Black Arts power. Also he double the range of the Lore of Undeath.

Magic item - Sword; Each unsaved wound gives him a magic dice. Maximum of 5 dice can be gained with it per phase.

Armor; Heavy Armor with +2 wounds (already in profile).
 
With Manfred's ability to lose Powerdice to gain attacks - this appears to work in reverse (so if he sacrficies 3 attacks, he gains 3PD?) Or am I just being too optimistic.

Of special note, I feel, are two aspects of the Mortarchs: the abysmal armour saves all-round, and the awful combat ability. Yes, they have tons of wounds - T6 8 wounds is immense. But a Terrorgheist only has 2 wounds less than that, and it's actually more resilient due to having 6+ regen... I'm not sure, in a way I kind of like how the Undead lean more towards 'lots of wounds and good at healing, but terrible armour' as opposed to 'quasi-warriors of chaos', but from a gut feeling perspective... why are Nagash's most important generals prancing around with a 6+ armour save? A bog-standard Empire Warrior Priest on a barded steed with shield has a 2+. Tht's way better than Manfred's 'awesome' 4+ armour save. Yes, of course Undead can heal a lot, but it just feels frustrating.

Next, they are all capped at S5. Not bad, but hardly terrifying. With the amazing Undead summoning spells, it seems you'd basically want to keep them out of combat with anything except the weakest of foes, instead focusing on raising unholy amounts of troops and monsters. But then their admittedly limited combat ability (6+ attacks + thunderstomp isn't TERRIBLE) would go to waste...!
 
Was preparing for the shop visit tomorrow morning to make per-orders.
Got a text from a friend saying the pre-sale has begun.
Started the PC and logged onto the GW website.
Learnt that the Warhammer Battle Magic: Lore of Undeath (English) is no longer available...
 
As a matter of fact, they are.. Not sure for how much longer but they are... I also found "my" Battle Magic available for purchase on e-bay... for a sweet price of £29.99... What a f**ing joke... I would say nothing if I had missed the pre-ordering by a few days but it's not even Saturday yet! The sale has been on for a few minutes and the dollar-thirsty vultures got the whole stock..... I feel like crying.....
 
This seems like the perfect time to return to the undead I last played warhammer in 4th edition with an Undead army, looks like they're may have been a few changes!

Just pre ordered the limit edition but the lore of undeath sold out straight away!
 
Awesome work guys!

If any of you have any idea what it says at the end of the morghast rule, inside the () that would also be awesome :P Something about modifiers, and applying..? I feel like it might say something about the rule stacking.
 
Imagine a fight between a 'standard' Nurgle Daemon Prince (less than 400 points) and one of the Mortarchs.
Daemon Prince: Charges, 3+ to hit, 3+ to wound (sword of might)... 3 wounds average, breath weapon causes another one.
Mortarch: 6 / 9 / 12 attacks depending on who it is etc, 3-4 hits, 1-2 wounds, Daemon goes 'LOL NOPE' and saves with its 1+ 5++

Daemon scores 4+1 (charge)
Mortarch scores 0
Mortarch dies (may just survive on the brink of death if there's any crumble resistance / it has more wounds ala Manfred).

Next turn Mortarch definitely dies anyway. Of course, Nagash can do unspeakable things to that Daemon Prince (for 3x the cost though)

And I suppose the Mortarchs can basically summon entire armies, so there's that. Oh wait the Daemon Prince can also use the Lore of Undeath, just like every mage now. Hmmm.
 
So I'm slightly confused now -- will the Lore of Undeath be an End Times campaign lore only?

No one has said yet - it also applies to the other models like the Morghasts - can VC now take them in a normal game? I am guessing the answer is 'no' to both. It wouldn't be fair to be able to raise so much stuff in a normal game and the enemy be unable to do it. Imagine turning up to a 2600 point game with Manfred and starting to summon literally huge hordes of troops every turn, giving your opponent the opportunity to do the same but then saying 'oh, you didn't also bring 200 zombies, 100 ghouls, 5 varghulfs and 20 black knights in addition to your normal army? Bad luck for you then I guess!'. I just can't see it working out.

P.S. I like your avatar - I've recently started listening to Ghost.
 
Thanks, gentlemen. I suppose I'll at least have to pick up the cards just to be safe.
@Adam_Barrow -- Good to see you too. It seems as soon as Autumn begins to approach, I can't resist the lure of the undead. Maybe this time around, I'll get more done. Hoping to finally start a plog soon.
@Vampire Count -- Ghost is really good painting tunes too!
 
Yeah, but that's not necessarily several months of model releases, and certainly not several months of model releases for us. After all, red waagh didn't get all that much, and dark eldar and necrons are both supposedly right around the corner, and the next rumored fantasy stuff is still the WFB nurgle warrior stuff that's been bandied about for a while now.

Nurgle warriors? Sounds like a late response to the avatars of war stuff...
 

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