Yup, I agree with that. I think we have just created the coolest unit in warhammer, I mean kung-fu vampires that keep leap across a battlefield whilst dodging arrows and also have a weapon like Scorpion out of Mortal Kombat............:O
RedDuke said:I agree with giving them swiftstrider only (or just movement 7 to limit the amount of special rules), but only as far as there is an affordable scout upgradeerv:.
We are now considering a change that reeeally makes a difference in play. What do you think?
Capt Rubber Ducky said:Movment 7 is too high, it's the same as mounted bloodkinghts and there well mounted I know it doesn't make much differance but its principle. I'd go with 6 and the swift strider rule.
Disciple of Nagash said:"Mind your surroundings..."
Through meditation and hard training the monk's mind is so in-tuned with his surroundings it is virtually impossible to catch him off guard
Has ASF. In addition, the monk has -2 to hit from shooting and a 4+ ward save versus any ranged attacks which do not roll to hit(of any kind).
Combat Reflexes;
The monk's life is that of constant and relentless training. Hand to hand combat comes as naturally as breathing
5+ ward in combat only.