I agree it has to work gamewise but there are ways to improve it without putting it all on the bloodline powers. I suppose I better make some concrete suggestions.
Balefire totem/icon: MR1 and adds +1 to dispell to any wizards within 6". The only way to stack this ability is if the source has multiple totems. Can be taken by Crypt Ghouls(RnF or skirmished) 20pts. Court may take Greater Balefire Totem at 45pts which makes increases the range to 8" MR2 and +2 to dispell.
<unnamed chariot> Similiar to a BC but instead have the profile; Insert fluff about cursed earth, skaven and warpstone. Seems to be a re-occuring theme when it comes to Strigoi.
S5 T5 W4 ; 4+ AS. Crewed by 4 ghouls, pulled by 2 Doom wolves; Warpstone Bonfire; -2 to cast for all enemy wizards within 24". Aura of Insanity: Any wizard within 6" who casts a spell with IF will automatically fail and take an S3 with no saves of any kind and counts as magical. Chariot.
The above are just examples but Strigoi have a connection to the rats and warpstone is probably most likely cause for a Strigoi to have any kind of addition magical power.
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I do not understand the objection towards the magical attacks + AP a seperate power though. I will never make my Strigoi a magical creature bar, perhaps, in the way that through something it ate or area it lived in influenced its physiology.
Balefire totem/icon: MR1 and adds +1 to dispell to any wizards within 6". The only way to stack this ability is if the source has multiple totems. Can be taken by Crypt Ghouls(RnF or skirmished) 20pts. Court may take Greater Balefire Totem at 45pts which makes increases the range to 8" MR2 and +2 to dispell.
<unnamed chariot> Similiar to a BC but instead have the profile; Insert fluff about cursed earth, skaven and warpstone. Seems to be a re-occuring theme when it comes to Strigoi.
S5 T5 W4 ; 4+ AS. Crewed by 4 ghouls, pulled by 2 Doom wolves; Warpstone Bonfire; -2 to cast for all enemy wizards within 24". Aura of Insanity: Any wizard within 6" who casts a spell with IF will automatically fail and take an S3 with no saves of any kind and counts as magical. Chariot.
The above are just examples but Strigoi have a connection to the rats and warpstone is probably most likely cause for a Strigoi to have any kind of addition magical power.
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I do not understand the objection towards the magical attacks + AP a seperate power though. I will never make my Strigoi a magical creature bar, perhaps, in the way that through something it ate or area it lived in influenced its physiology.