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Oooh... 3 saves. I'll roll my skeletons' attacks now, but your necro is still first. I've got 22 attacks going into your unit (7 files, 1 champ as I recall). 3s to hit and 4s to wound, if I recall.
Ouch... Regens are gimped and the engine takes a wound. Declaration of charges - the grave guard are charging your skeletons. Rolling dangerous terrain for two graveguard and the general (right).
It makes it. I think I was supposed to roll a third and drop the lowest, but I've already cleared the distance. I have no other moves. Heading into the winds of magic phase...
Rolling channels... also, here's the updated map. It looks like the necromancer is just out of reach for the actual ruins portion of the arcane ruins terrain feature, so it looks like no special rolls there.
Well, I'm not sure if I just called it or I cursed myself. The ME is healed back to full... Rolls will be for western skeletons, then gg, then eastern skels.
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