Official Rumour Thread: New Vampire Counts Book

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Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems sad, but has I4.
GG lost the wight blade sad, but gained killing blow.

Better zombie stats, good good. I'm still hoping they get enough to become viable. That's a pain about the Vargulf, seems a bit odd, considering the vargulf IS a vampire, and the vargheists have the vampire rule. GG have killing blow already, losing the wight blades is losing magical attacks then. Not too bad I guess.
 
Sanai said:
oooh, CC is a chariot? Is it keeping thunderstomp?

From the split profile I think it is a chariot, so it has S4 impact hits, and 2D6 S3 attacks from the crew and 1 attack from the corpsemaster. But nothing says it keeps the thunderstomp. It has 4 wounds now but only Ld5, and it keeps regeneration.
It also has Vigour Mortis special rule, probably hinted to grant ASF when a vampire spell has been cast on it.
 
Hmm, the thunderstomp was better than the impact hits, as you can thunderstomp every turn but impact hits only happen on the charge. Then again, the corpse cart was never really about the combat ability, its all about whatever buffs it gives out.
 
Zombies 3 points and str 3 t 3 are the only really good news I have heard up till now.

Your core can look like
40 zombies fc
40 zombies fc
40 zombies fc
5 dire wolves
5 dire wolves

Pretty good for core huh?

With one or two mortis engines they will be quite solid.
 
not sure if anyone else picked up on this but judging from the photos in white dwarf , it seems characters can join units of zombies?!?
 
updated rules on GW site are an interesting read.
just click any model thats finecast and you will see the new rules in addition to the cores etc.

zombie dragon with WS4 and t6. maybe thats why in the battle report he was using it due to the stat increase?
 
i for one, due to the stat increase of zombies, will proberly try that sneaky 5 wraiths in front trick

after all that unit will be difficult to shift and wont need to worry about zombies striking last with them in front.
 
Maldorien said:
GW-website is getting updated as we speak.

Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems :(, but has I4.
GG lost the wight blade :(, but gained killing blow.

That's all atm I have seen.

dire wolves have slavering charge. the von carsteins have the new rules on their profiles as well, and Mannfred has loremaster! they all have the hunger rule and vampiric.

love the news about zombies :vampire3:
still not sure if i'm going to bother with blood knights even with +1I, i'll have to try them i suppose
 
Strange that the Varghulf is no longer a vampire, makes no sense fluff-wise but eh. Perhaps they did that because of the new Hunger rule and didn't want both regen and Hunger?

Zombies, might actually field them again, also going to dust of my BK's as that extra Initiative really helps. Too bad about the Wight Blades. I have 25 GG with GW and I'm still unsure if they are going to be used in my next list. Probably will as I've always been a fluff player and don't care much for competitive build. xD
But I did paint them all with glowing green blades...eh.:silent:

The lord with five attacks is pretty...insane. I take it there's still some way to get a vamp lord caster ie. up to level 4?
 
Zephyr said:
Strange that the Varghulf is no longer a vampire, makes no sense fluff-wise but eh. Perhaps they did that because of the new Hunger rule and didn't want both regen and Hunger?

Zombies, might actually field them again, also going to dust of my BK's as that extra Initiative really helps. Too bad about the Wight Blades. I have 25 GG with GW and I'm still unsure if they are going to be used in my next list. Probably will as I've always been a fluff player and don't care much for competitive build. xD
But I did paint them all with glowing green blades...eh.:silent:

The lord with five attacks is pretty...insane. I take it there's still some way to get a vamp lord caster ie. up to level 4?


Vargulf still has regen according the GW site....

maybe they trying to say that its speed has been severly reduced due to its bulk? i hope not, maybe they just did an oversite
 
[mod]Copy of stats removed - please do not directly copy GW material as it breaches copyright - as per forum rules - Disciple of Nagash[/mod]

Link to stats in question: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1290005a&rootCatGameStyle=




Notice anything about the dragon and the lord?
 
HERO said:
[mod]Copy of stats removed - please do not directly copy GW material as it breaches copyright - as per forum rules - Disciple of Nagash[/mod]

Link to stats in question: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1290005a&rootCatGameStyle=

Stats changes, the level 1 wizard, hunger?

One thing for sure, if the level of the vamp lord has gone down for wizard level the costs will have too, unless they are pretty cheap to get to level 3 upwards..
 
Looks promising really. I really like the changes to the Dragon. While you may say that a 5+ save is not enough, most stuff that Dragons don't like ignore all armour anyway.

As said by many people and I think I would agree, Necromancer Lords are probably a better option for magic now.

Combat Vampires will probably be good.
 
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