Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems sad, but has I4.
GG lost the wight blade sad, but gained killing blow.
Sanai said:oooh, CC is a chariot? Is it keeping thunderstomp?
thought subscribers were meant get ours early...
Scarr Reincarnated said:A guy at our club got his at this thursday...
Maldorien said:GW-website is getting updated as we speak.
Zombies are S3 T3 now.
CC is a chariot and gained a wound.
Lords start at lvl 1 and have A5.
Blood Knights have I5.
Varghulf is no longer a vampire it seems, but has I4.
GG lost the wight blade, but gained killing blow.
That's all atm I have seen.
Zephyr said:Strange that the Varghulf is no longer a vampire, makes no sense fluff-wise but eh. Perhaps they did that because of the new Hunger rule and didn't want both regen and Hunger?
Zombies, might actually field them again, also going to dust of my BK's as that extra Initiative really helps. Too bad about the Wight Blades. I have 25 GG with GW and I'm still unsure if they are going to be used in my next list. Probably will as I've always been a fluff player and don't care much for competitive build.
But I did paint them all with glowing green blades...eh.:silent:
The lord with five attacks is pretty...insane. I take it there's still some way to get a vamp lord caster ie. up to level 4?
Vege Zombie said:Wow all these things looks great but i hope they fix the bat swarms.... i really like them, scout perhaps?
HERO said:[mod]Copy of stats removed - please do not directly copy GW material as it breaches copyright - as per forum rules - Disciple of Nagash[/mod]
Link to stats in question: http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440025a&prodId=prod1290005a&rootCatGameStyle=
Pietr Von Carstein said:No, vampire lords are base more expensive. Someone mentioned 110 skaven slaves.