In Shadows of Heimhof players will be taking on the role of a band of Vampire Slayers the role-play will take place in the Stirland city of Heimhof and the surrounding region right after the events of the TVC 1
here is the character sheet
Name: character’s name
Age: characters age
Gender: male or female
Race: only allowing Humans, Elves, Dwarves and Halflings
Elves would have higher Dexterity, Ballistic Skill, Technique Strength and Perception
- Elf characters will gain access to Ithilmar weapons and armour
Dwarves get bonuses to Raw Strength, Toughness, Will Power and Weapon Skill
- Dwarf Characters can later acquire Gromril Weapons and armour
Halflings get bonuses to Perception, Dexterity
Birthplace: where was the character born?
Personality: describe the how the character acts
Appearance: what does the character look like?
Armour: describe the characters clothing and armour. No magic items also will affect speed stat heavier armour will lower it
Weapons: describe the characters weapons and implements. no magic weapons
Brief history: post your characters back ground here
Strengths: what are your characters strengths? For every two strengths your character has there has to be a weakness
Weaknesses: what are your characters weaknesses?
States: A section that MUST be filled in. we will use the TVC numbered system similar from 1-10, 1 being the very worst, 10 being the very best.
Raw Strength: How much raw physical strength the character has when it comes to pushing, wrestling others etc.
Examples: 3 = Halfling 4= basic human and elf 5 = basic Dwarf, fit human, 10 = Wright King
Toughness: Basic resilience of your character against normal blows.
Examples: 2 = unarmoured Halfling 5= medium armoured human 8= Dwarf Ironbreaker 10= Crypt Horror
Dexterity: How good the character can scale walls, jump around, evade others, launch attacks etc.
Examples: 2 = very slow, will be hit a lot, 5 = average, 8 = very fast can evade most blows, launch quite a few attacks. 10 = basically unhittable.
Speed: Purely the how fast the character is when running / moving between places this does not mean speed at dodging blows.
Examples: 3 = basic unfit human, 4= Dwarf 5 = fit human, 8 = very fast human, unencumbered elf speed, 10 = mounted
Technique Strength: Someone has little muscle mass can still hit with a lot of power if they use they correct technique or manoeuvre. Will affect fighting bare handed.
Examples: 2 = poor power in combat, 5 = average, 8 = blows quite more powerful in combat, 10 = stupidly powerful blows in combat
Weapon skill: the Characters weapon training and ability with melee weapons.
Examples: 2 = basic human, 5 = basic human trained, 8 =Dwarf and elf elite unites, 10 = Blood Knight
Ballistic Skill: How good a shot the character is with ballistic weapons.
Examples: 1 = can’t hit the broad side of a barn, 3 = human skilled, 5 = elf skilled, 8 = excellent shot, 10 = Never misses.
Lore knowledge: Characters knowledge of old stories and tales, help characters identify different undead types and weaknesses for this to be high I would expect the character to have high intelligence
Examples: 1 = heard a story as a child that said.. 5= has researched subject 10= obsessively studied
Willpower: will measure how well your character can resist mind altering effects and magical attacks
Examples: 1= weak willed easily enthralled 5= basic human or Halfling 6= basic elf or dwarf 10= unbreakable will
Intelligence: how intelligent the character is,
Examples: 1 basic animal 5= uneducated human 8= very intelligent person 10= genius
Perception: how aware the character is of things around them, avoiding sneak attacks, finding hidden clues also range of shooting attacks
Examples: 1= near sighted 5=unalert human Halfling or Dwarf 6= unalert elf 10= supernatural senses
Faith: measures a characters ability to call upon holy powers. Warrior priest spells, warding off Vampires with holy symbols etc.
1= none believer 5=Vampire slowed by holy symbols 8= powerful Warrior priest 10=arch lector
Magical ability: this is for wizard characters only and Dwarves and Halflings will be at zero always because they have no magic, also for this to be high the characters weapon skill must below, proper magical study takes up a great deal of time and doesn’t really leave any time sword practice.
1= some magical ability 5=level 1 wizard 8= magical protégé 10= level 2 wizard
this is just the OOC thread once we get people in here I will post up chapter one
here is the character sheet
Name: character’s name
Age: characters age
Gender: male or female
Race: only allowing Humans, Elves, Dwarves and Halflings
Elves would have higher Dexterity, Ballistic Skill, Technique Strength and Perception
- Elf characters will gain access to Ithilmar weapons and armour
Dwarves get bonuses to Raw Strength, Toughness, Will Power and Weapon Skill
- Dwarf Characters can later acquire Gromril Weapons and armour
Halflings get bonuses to Perception, Dexterity
Birthplace: where was the character born?
Personality: describe the how the character acts
Appearance: what does the character look like?
Armour: describe the characters clothing and armour. No magic items also will affect speed stat heavier armour will lower it
Weapons: describe the characters weapons and implements. no magic weapons
Brief history: post your characters back ground here
Strengths: what are your characters strengths? For every two strengths your character has there has to be a weakness
Weaknesses: what are your characters weaknesses?
States: A section that MUST be filled in. we will use the TVC numbered system similar from 1-10, 1 being the very worst, 10 being the very best.
Raw Strength: How much raw physical strength the character has when it comes to pushing, wrestling others etc.
Examples: 3 = Halfling 4= basic human and elf 5 = basic Dwarf, fit human, 10 = Wright King
Toughness: Basic resilience of your character against normal blows.
Examples: 2 = unarmoured Halfling 5= medium armoured human 8= Dwarf Ironbreaker 10= Crypt Horror
Dexterity: How good the character can scale walls, jump around, evade others, launch attacks etc.
Examples: 2 = very slow, will be hit a lot, 5 = average, 8 = very fast can evade most blows, launch quite a few attacks. 10 = basically unhittable.
Speed: Purely the how fast the character is when running / moving between places this does not mean speed at dodging blows.
Examples: 3 = basic unfit human, 4= Dwarf 5 = fit human, 8 = very fast human, unencumbered elf speed, 10 = mounted
Technique Strength: Someone has little muscle mass can still hit with a lot of power if they use they correct technique or manoeuvre. Will affect fighting bare handed.
Examples: 2 = poor power in combat, 5 = average, 8 = blows quite more powerful in combat, 10 = stupidly powerful blows in combat
Weapon skill: the Characters weapon training and ability with melee weapons.
Examples: 2 = basic human, 5 = basic human trained, 8 =Dwarf and elf elite unites, 10 = Blood Knight
Ballistic Skill: How good a shot the character is with ballistic weapons.
Examples: 1 = can’t hit the broad side of a barn, 3 = human skilled, 5 = elf skilled, 8 = excellent shot, 10 = Never misses.
Lore knowledge: Characters knowledge of old stories and tales, help characters identify different undead types and weaknesses for this to be high I would expect the character to have high intelligence
Examples: 1 = heard a story as a child that said.. 5= has researched subject 10= obsessively studied
Willpower: will measure how well your character can resist mind altering effects and magical attacks
Examples: 1= weak willed easily enthralled 5= basic human or Halfling 6= basic elf or dwarf 10= unbreakable will
Intelligence: how intelligent the character is,
Examples: 1 basic animal 5= uneducated human 8= very intelligent person 10= genius
Perception: how aware the character is of things around them, avoiding sneak attacks, finding hidden clues also range of shooting attacks
Examples: 1= near sighted 5=unalert human Halfling or Dwarf 6= unalert elf 10= supernatural senses
Faith: measures a characters ability to call upon holy powers. Warrior priest spells, warding off Vampires with holy symbols etc.
1= none believer 5=Vampire slowed by holy symbols 8= powerful Warrior priest 10=arch lector
Magical ability: this is for wizard characters only and Dwarves and Halflings will be at zero always because they have no magic, also for this to be high the characters weapon skill must below, proper magical study takes up a great deal of time and doesn’t really leave any time sword practice.
1= some magical ability 5=level 1 wizard 8= magical protégé 10= level 2 wizard
this is just the OOC thread once we get people in here I will post up chapter one