Recent content by Deadseed

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    2500 Magic Heavy

    Aww, that's sad to hear, I like the Corpse Cart's effect. It's too bad they made it a chariot. I will apply your changes, thanks!
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    2500 Magic Heavy

    So I like the idea of a horde being supported by a pair of Mortis Engines and some magic, but I'm afraid that I lack more of a punch than some Black Knights with Mannfred in them. I chose Mannfred for his access to death and vampires, so that I can both snipe enemy characters, put some fear...
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    Flanking units needed

    AFAIK a unit will not deny ranks unless it has two full ranks of 5, so the zombies would not be able to be 4 wide.
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    Pit of shades + Purple sun crazy combo

    I think a better spell to use might be Melkoth's Mystifying Miasma, reduce your target unit's initiative by D3, then when they're hit by the Purple Sun many more of them will die. And since that is also a Shadow spell you can still do the teleporting trick. I just tried looking in the rulebook...
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    Best lore for a support vamp?

    Can Corpse Carts still join units? If so imagine a unit of skeletons 5 wide, with a corpse cart on either side with Okkam's Mindrazor cast on it. 4D6 str 7 attacks on the enemy unit in b2b, along with 2D6 str 7 automatic hits. Ouch.
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    Mannfred + Steal Soul + Crimson Gem of Lahmia

    I just read a post in another thread that states something that sounds logical, which is against the Blood Drinker healing wounds on another character. Since it heals either the bearer or the unit he is with as if IoN had been cast on them it would not heal the second character, as if you cast...
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    Mannfred + Steal Soul + Crimson Gem of Lahmia

    You can only cast Steal Soul once per turn, right? I know that's the rule, just some wishful thinking on the wording of the spell. If you raise a Lord's wounds by say 3 over turns with Steal Soul, making him 6 wounds total, then sacrifice 5 wounds to the Crimson Gem to get 5 PD, if you then...
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    Tactica: Black Coaches

    Sorry if resurrecting this thread is bad but I have a question. Do you guys think that having a Black Coach in a magic heavy VC army is a good or bad thing? On one hand it will get more powerful more quickly, on the other it will make casting spells a bit more difficult.
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    WHFB - 7th Doom and Darkness

    What about the Beguile power? It doesn't say the -3 modifier is cumulative with other ones, does it stack up with D&D to make a -6 LD test?
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    WHFB - 7th Doom and Darkness

    I was just wondering if the banshee howl counts as a LD test for the purposes of say the spell Doom & Darkness. Seems like it would be a good combo.

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