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Recent content by Fujin
The masquerade of murder returns! A new game of Vampires Amongst Us has begun. Unmask the killers, trust no one, and try to survive the night. Find out more and sign up now!
Varghulf and 5 Blood Knights with probably the Banner of Strigos.
A ridiculously points-heavy unit - don't care; I like the models and if they go off they will SERIOUSLY go off.
Sorry to cast Invocation on a (slightly) old thread, but I read this on another forum and couldn't see any discussion on it here.
Has anyone realised that a powered up Black Coach, having gained an ability to Fly, will never be able to utilise the 20" move?
It's a Chariot - and Chariots...
Cheers for the feedback guys. After another read of the rules I discovered that characters can bounce themselves into combat if they miss out on being engaged - excellent! So a fat horde unit of Skellies (with spears?) and a line of tough choppy characters in the front is looking very appealing...
I never used one in 7th edition but it's certainly got my attention now, if only for the magic defense potential (by virtue of stealing enemy pool dice).
@ Larro - excellent points about the VP scenarios and "quick VP loss" units like the Varghulf. I'm skeptical about the casting-heavy build...
I've been wondering about Wolves and redirection too and just how much of them/it will be needed. Wolves not being Fast Cav (huge hit) combined with TLoS means those once gold 5-Wolf units are extremely vulnerable to shooting - a primo target for infantry-served ranged weapons who will glance at...
Any feedback and discussion on this will be most welcome.
One of the keys to this list is understanding that unit command models (e.g. Champions, Standard Bearers, Musicians) displace characters to the second rank of a unit. So if I have 4 characters in a unit that has full command, two of...
Frankly I think it could have hit us a lot worse. Overall I'm mostly disappointed that there just wasn't... more. As in, a bigger FAQ/Errata.
The Coach (or should that be coaches?) is awesome.
Poor Dire Wolves :(
And we (still) have one of the only movement spells in the game that...
Aside from the afore-mentioned AoD (shield) not stacking with Flayed Hauberk...
Magical hand weapons (e.g. Tomb Blade) and mundane shields (e.g. from AoD) no longer stack for saves. The hand weapon and shield BOTH need to be either magical or mundane.
Is a list with only 3 units really...
*Wishfully imagines the VC Errata would reduce the cost of a Zombie from 4pts to 1-2pts to reflect their utter uselessness...*
Who wouldn't take 100 Zombies for 100pts? :D
You only get a "Look Out, Sir!" roll if you are in a unit of the same 'type' (e.g. infantry, cavalry, monstrous infantry) or if you are within 3" of such a unit when you are by yourself.
Why on earth do you want a high movement individual character? So he can move between units easier? Why...
May as well throw this up here...
This tournament was basically DragonCon with some GatewayCon and Slann-bunker/StegCon thrown in for good measure. I played filthy and took a Ghoulrush army (this is generally frowned upon in NZ). Partly because I have no interest in running Ghouls in 8th...
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