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I have always used 2 units of 5 instead of 1 unit of 10. They are fast cav and move nicely for taking out war machines and chariots. Not to mention it is more distraction for your opponent. And it gives you another drop in the deployment phase.
I dont think its all that bad. Just know your enemy and keep in mind that its out there. Have ways to test for it before committing your VL to combat with it. Bound items, screams, and cheap missile spells work good for this.
As a flying unit is 1 base wide illegal?
I thought flying units skirmished and therefore had no real formation? Additionally, they had to maximize frontage on the charge to comply with "as many" fighting as possible standard of the rules?
LoL ... Its honestly never been a problem.
Just don't throw more than 3 dice. Its simpler to rolling snake eyes an a multi support charge that costs you the game sometimes "stuff" happens.
Besides 3 dice should score enough to get the boosted version of almost all your spells.
And lastly you...
This really depends on the points limit of the game i guess and generally disagree with this for the following reasons.
1. The VL has 1 more LD which is best if you run into a Vampire civil war.
2. The VL can be a lvl 4 caster in an mortis engine list which means you dont need any other...
Consider this in a dual engine list
V Lord
Heavy Armor
Shield
HellSteed
Dragonhelm
Seed of Rebirth
Ironcurse Icon
Skabscrath
Aura of Dark Majesty
Beguile
Curse of the Reverant
2 Mortis Engines screaming at a unit with doom and darkness cast on it is just as powerful.
Here that .... its the sound of pewter bending as my Manny model cracks a grin? :twisted:
Whats this about sword masters loosing ASF?
I have not had time to look at the book thoroughly but i seen some comments about ASF being defined in the high elf book and that it basically says that only other models can nullify this bonus. So basically having ASL from the double handed weapon...
Master strike says ... The Vampire may exchange all of his Attacks for a single Attack with the Heroic Killing Blow special rule.
What if he has a sword that grants him +3 attacks? would he give up his 5 attacks on his profile to make a single Heroic Killing Blow and then get 3 attacks from...
Ahh yes, thats right, i forgot about the whole flying means skirmisher part. Thanks for setting me strait Johnny.
But you still only lose 1 attack and maybe a stomp in order to present a target that's able to receive less attack backs from a horde.
you know you only loose one attack and one stomp but pick up a rank bonus if you field them 3 wide. You also decrease the number of attack backs that they will be facing.
There are plenty of spells to use it to buff against. Lets say your unit leadership is 6 and someone likes to cast Doom and Darkness and park 2 TG outside a unit that has this spell cast on it :innocent:. So now the target unit has LD 3 or if you use IP and your general LD is 9 then the units LD...
I like the idea of the weapon on a MN. And if hes in a bunker unit behind another unit the frenzy is not a problem because you only have to test if a charge is possible. Ya the MN not causing any close combat wounds at the end can be a problem but if his points wont cause you to loose the battle...
Best all time use for a Varg is a wizard assassin. Charge him into the wizard bunker and take ALL his melee attacks against the wizard and kill him then stomp the unit for combat res. Even if he dies the expense of the wizard you kill will offset the loss and furthermore, your oppent will have...
Eggspr got it right. "This is the same reason Mind Razor converts strength of a unit based on the generals IP. "
IP states " All friendly units within 12 use his leadership instead of their own" Therefore, that units unmodified leadership becomes the generals leadership. It is also worth...
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