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  1. midean

    First game against Ogres coming up

    Watch out for MF cav. They can and will plow through a unit of 30-40 zombies/skeletons in a turn if they get the charge. A unit of 4 will put out 4d3 S5 impact hits, 16 S5 hits and 12 S4 hits and 4 S5 stomps. And if they have a dragon hide banner (mine never leave home without it) in there they...
  2. midean

    How to build your BK-Deathstar-bus army (advanced)

    Well that's one of the nice things about running a bus is you can go either lance formation or run 5 wide. Just depends of what your throwing them against. Although I always worry about getting hit in the flank with a larger lance formation I use the same chaff/redirecters that clear the way for...
  3. midean

    How to build your BK-Deathstar-bus army (advanced)

    Yeah, but cutting out a good chuck of those attacks helps. And for what does get through, you have to deal with at worst a T5 and 1+ or 2+ AS with a 4+ WS. I generally don't have to worry about my R&F getting hit as I run a Brett themed list so run my bus in a lance formation.
  4. midean

    How to build your BK-Deathstar-bus army (advanced)

    I have been working with a VL, VH, and a WK in the middle of them with the nightshroud. With a T5 wall and the NS negating most bonuses for S makes it hard for the enemy to get any wounds off my characters.
  5. midean

    Terrorgheists and placing

    Cannons can be a fickle mistress. I've had games where I was rolling smoking and just couldn't miss with them and rolled 5-6's for wounds and picked my enemy apart. Games where I rolled average. And games where they just blow themselves up first turn.
  6. midean

    Fighting a Bloodletter Horde

    Most times the herald will have flaming blade. Mine never leaves home with out for the exact reason of going first and taking off reg for the rest of the boys to wail away. Make sure to take him out FIRST!
  7. midean

    Are we having problems on the tabletop?

    I find it a fun and challenging army to play. You have to have a good tactical plan in place. And you can't apply tactics that work for other armies. Have to watch combo charges with elite and tar pit units. When to charge and when to get charged. And they are a very unforgiving army. One screw...
  8. midean

    Allies with ogres

    We play a lot of 2v2 around here for fun and have played this combo before, having both. It is a real nasty combo of armies. Fast, hard hitting and covers the one weakness that VC have in no shooting. And a LOT of re-directers running around. Nothing like getting hit in the face with a Ogre-VC...
  9. midean

    Flying Horrors joining a unit of Fell Bats

    You can hang near them but they won't let you join in on any of their games....:(
  10. midean

    Death Shriek & Ghostly Howl

    Another side note is that those attacks are not shooting attacks! They are special attacks that take place in the shooting phase. So EVEN if we could S&S, which undead can't as MS stated, those units couldn't do a S&S. Funny thing is yesterday I was watching a youtube battle report that a guy...
  11. midean

    Characters in Units

    Bounce has it right. Character movement within the unit is free distance wise. But the unit counts as having moved.
  12. midean

    Question on Generating Spells

    Guess if I have more than 2 wizards I'll need to learn to roll dice with my feet if I have to roll them all up at the same time.....:clown:
  13. midean

    ASF vs ASF

    Rulebook. Model A with ASF stiking a model without ASF gets re-rolls. Doesn't matter if another model with ASF is attacking him.
  14. midean

    Hexwraiths

    So right! Only time I find it really handy is out on the flanks away from the General and BsB.
  15. midean

    Krell Question

    If your playing with a duel ME list giving him a 5-6 regen makes him a little more survivable.
  16. midean

    Hexwraiths

    So the real limiting facter that you have to watch out for when playing with or against HW is their total movement. Just need to make sure at the end of their movement no model exceeded double their allowance.
  17. midean

    Hexwraiths

    Well I used a unit of 8 for the first time a couple days back and really liked them. Was planning on running 10 in the unit but had to shave 2 off to fit a second TG in the list. But I can see them being nice to take out the enemies chaff, flammable targets, heavily armored targets. Now I just...
  18. midean

    BK bus tactics...

    Their are pros and cons for running them either way. Just depends on the tactical situation. And the same bus can be run either way. I have had great success running them in a lance formation. And since I do have a Mousion themed list, cool is the rule. My Bret Baron leading his long dead troops...
  19. midean

    BK bus tactics...

    I have been running mine in a lance formation with 9 Bk's and 3 characters. Nice front row of T5 characters that are REALLY hard to hit,kill, or even wound....:lol: And you don't have to worry about any r&f getting attacked.
  20. midean

    Van hels 8" move

    Don't see why not. Seeing as they are fast cav and can reform as many times as they like, yes, you can ride in and out as long as you can end up 1" away from said enemy unit at the end of your movement.

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